reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Refactor into multiple .cs files as the code has grown
1 Year Ago
Flagging prefabs
1 Year Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
1 Year Ago
Cleaned up kill warnings when cleaning up the tutorial
1 Year Ago
Updated convars; fixed NaNs and NREs
1 Year Ago
Fix most skin viewing being broken
1 Year Ago
Updated Tool Cupboard mission wording
1 Year Ago
Sunlight direction fix
1 Year Ago
Fixed viewmodel lingering for several seconds when cinematic starts
1 Year Ago
Clear rendertexture assignment when SkinViewer is destroyed
1 Year Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
1 Year Ago
Merge from /main/media_projects/deckard
1 Year Ago
Cinematic scene file tweak
1 Year Ago
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1 Year Ago
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1 Year Ago
Bradley doesn't take damage from scientists.
1 Year Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
1 Year Ago
Bradley doesn't target Scientists
1 Year Ago
Spawn scientists pre-aware of attacker
1 Year Ago
Added metal roof tileable textures
1 Year Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
1 Year Ago
missing file
1 Year Ago
Allow server demos to be turned on and off at runtime
1 Year Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
1 Year Ago
brightness values
1 Year Ago
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1 Year Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
Flag a bradley as road spawned or not
1 Year Ago
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1 Year Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
1 Year Ago
Fixed aggressive scene view artifacts on Mac/Metal
1 Year Ago
Layer mask fix
1 Year Ago
Initial basic scientist spawning behaviour
1 Year Ago
Fixed microphone stand incorrect power usage display in the UI
1 Year Ago
Bradley main cannon shell doesn't hit scientists
1 Year Ago
merge from metal_detector
1 Year Ago
Fixed keycards held by other players always appearing green
1 Year Ago
Bradley guns don't hit Scientists
1 Year Ago
Hardcode a stopped/deployed state for quick testing.
1 Year Ago
Simplify BradleyAPC.SetTarget calls
1 Year Ago
Refactor set target code into a separate function so we can re-use it.
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
merge from tutorial_island
1 Year Ago
Single line cleanup
1 Year Ago
Merge from main
1 Year Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses