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107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Made it easier to shunt around long trains. Calculate the total mass in a less realistic but more fun way.
2 Years Ago
Fog volume prefab backup
2 Years Ago
Climbing + parkour anims
2 Years Ago
Playblast timeline changes. Added directory to ignore config
2 Years Ago
Made train wagons indestructable for this release (until we get gibs)
2 Years Ago
Fixed wagons not syncing position to the client. D'oh
2 Years Ago
Fixed trigger NRE with coupling
2 Years Ago
Fix oil rig deaths not being counted (incorrect monument bounds on OilrigAI prefabs) S2P
2 Years Ago
Fixed incorrect wagon rail height
2 Years Ago
Merge from main
2 Years Ago
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
2 Years Ago
Regenerated track splines
2 Years Ago
Test map edit. Added all the wagons
2 Years Ago
WorkCart train coupling LOD assignment fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Keep the last few clan messages in memory so the app can load them into its scrollback Refactor how clan chat worked so it can be adapted to support nexus Fix exception thrown when loading the clan member list and a player has a note set
2 Years Ago
Train wagon entities
2 Years Ago
merge from april_22_optimisations
2 Years Ago
merge from main
2 Years Ago
Removed debugging
2 Years Ago
updates to viewmodel prefab
2 Years Ago
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
2 Years Ago
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.
2 Years Ago
Better rail /rail and road / road intersections
2 Years Ago
Smoother rail branching transitions and rail / road intersections
2 Years Ago
Converted added a async alternative to FoliageGridCell.Init
2 Years Ago
Roads, rails and rivers are now resampled after smoothing
2 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
2 Years Ago
Rail branching progress, path resampling experiments
2 Years Ago
Rail branching progress
2 Years Ago
lmg - updates to base export and anims, added initial vm prefab
2 Years Ago
Base train wagon entity
2 Years Ago
Fixed missing material on terrain benchmark
2 Years Ago
2 Years Ago
cherrypicking - Updated benchmark demo
2 Years Ago
Updated benchmark demo
2 Years Ago
Last bit of SE WIP
2 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
2 Years Ago
compound s2p
2 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
2 Years Ago
fixed codelock on compound farming machine
2 Years Ago
Fixed dressing errors on powerline platforms
2 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
2 Years Ago
blackbin shadow proxy rotation fix
2 Years Ago
Hot air balloons will now disable global broadcast if they are grounded, the engine is off and they are deflated
2 Years Ago
Set up WorkCart coupling LODs
2 Years Ago
Set up above-ground WorkCart bounds and colliders for coupling
2 Years Ago
Coupling point setup for above-ground WorkCart