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107,039 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Subtracting 67913 to ensure arctic base spawns on 3k maps
3 Years Ago
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
3 Years Ago
Another AI data pass.
3 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
3 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
3 Years Ago
Merge from spraycan
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
3 Years Ago
Fixed being able to report the same player too often
3 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
3 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Suspension visual settings (Tomaha)
3 Years Ago
Colliders
3 Years Ago
Tomaha colliders
3 Years Ago
Snowmobile suspension
3 Years Ago
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3 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
3 Years Ago
Wheelcollider position adjustments
3 Years Ago
Bring 67872 back in this branch
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Revert 67872 as well. Let's move it to a branch
3 Years Ago
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3 Years Ago
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3 Years Ago
Backups
3 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
3 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
3 Years Ago
Island megacave WIP
3 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
3 Years Ago
Tomaha ski wheel pos update
3 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
3 Years Ago
Better text sizing on repair cost indicator
3 Years Ago
South mini islands
3 Years Ago
Improved snowmobile handling
3 Years Ago
Added arctic_base_module_b to the scene Lighting fixes / tweaked light radius settings to reduce bleeding Deleted redundant door Scene2Prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
3 Years Ago
Starting to smell the end of this desert madness
3 Years Ago
snowmobile driver leaning anim tests
3 Years Ago
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3 Years Ago
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3 Years Ago
arctic_base_module_a interior dressing and lightning work
3 Years Ago
Added damage mask for tomaha updated materials accordingly
3 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
3 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
3 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab