reporust_rebootcancel

134,003 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
2 Months Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
2 Months Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
2 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
2 Months Ago
CodeGen
2 Months Ago
Merge from main
2 Months Ago
fuzz tweaks
2 Months Ago
Bandana repose
2 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
2 Months Ago
lumberjack hoodie prefab update
2 Months Ago
Heavy Scientist repose/lods
2 Months Ago
audio changes on the double and single 50cal turrets
2 Months Ago
Add digital ammo counter
2 Months Ago
handmade sight refresh LOD 0 and LODs
2 Months Ago
Rabbit mask repose
2 Months Ago
Merge from naval update
2 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
2 Months Ago
Ratmask repose
2 Months Ago
ore greybox model
2 Months Ago
marging last stuff from hackweek before I forget
2 Months Ago
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2 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Months Ago
Snakemask repose
2 Months Ago
merge from main -> birthday2025
2 Months Ago
merge from boat_building
2 Months Ago
Include Vehicle_Large layer in stability notifications
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Fixed new scientists not applying damage to shields properly
2 Months Ago
updated textures
2 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
2 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
2 Months Ago
UI help info
2 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
2 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
2 Months Ago
Merge from naval_update
2 Months Ago
Remove voice gen plugin
2 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
2 Months Ago
Assign new hazmat to new scientist
2 Months Ago
Merge from radial_context_fix
2 Months Ago
Cherrypick fix from 137044
2 Months Ago
Show block count and limit in boat building UI if a limit is set.
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
2 Months Ago
Added a new TMP shader that allows a depth offset and custom cull mode
2 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Months Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
2 Months Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
2 Months Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
2 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture