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139,328 Commits over 4,352 Days - 1.33cph!

51 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
51 Days Ago
Optimisations and refactoring
51 Days Ago
Started tools tab
51 Days Ago
Fix npc weapon parenting
51 Days Ago
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51 Days Ago
Updating outbreak scientist skinning
51 Days Ago
Optimised textures sizes for LNY horsearmour
51 Days Ago
guns box corpse
51 Days Ago
sulfur box corpse tweak
51 Days Ago
Updated LNY horse armour icon to match other armours
51 Days Ago
Silly horse mask lod burst cloth controller
51 Days Ago
gun box gibs appended to prefab
51 Days Ago
silly horse mask player neck lods
51 Days Ago
Potential NRE fix
51 Days Ago
merge from building_planner_viewmodel_perentity_toggle
51 Days Ago
Remove from ladder hatches as well
51 Days Ago
LNYHorsearmour WM and WM prefab
51 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
51 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
51 Days Ago
Component box guns gibs Some texture tweaks
51 Days Ago
apartment complex layout refinement to street and ground surfaces
51 Days Ago
Adding m16 blockout rigs
51 Days Ago
append gun box to storage adaptor allow collision group
51 Days Ago
ran manifest, icon manifest, localization
51 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
51 Days Ago
Updated LNY horsearmour textures and icon
51 Days Ago
silly horse mask lods, neck lods still to do
51 Days Ago
Adding mortar rig fbx
51 Days Ago
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51 Days Ago
merge from bbs_divesite_fix
51 Days Ago
merge from SupplySignal_SloMoGuys
51 Days Ago
merge from naval_char_texture_optimizations
51 Days Ago
merge from naval_prop_texture_optimizations
51 Days Ago
merge from naval_env_texture_optimizations
51 Days Ago
merge from main
51 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
51 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
51 Days Ago
Fix divesites spawning within boat building station area
51 Days Ago
Renamed the item and vehicles tab classes and prefabs
51 Days Ago
Added vehicle tab
51 Days Ago
Rentable kiosk E blockout
51 Days Ago
sulfur box corpse
51 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
51 Days Ago
further texture optimizations + removal of unused textures
51 Days Ago
Deleted extra horse mask textures
51 Days Ago
Merge from naval_update
51 Days Ago
Format npcShootingComponent to remove weird spacing
51 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
51 Days Ago
fixed editor spawning of island shore vectors
51 Days Ago
texture optimization pass removed unused ramp_diff.tga