reporust_rebootcancel

123,837 Commits over 4,171 Days - 1.24cph!

56 Days Ago
merge from ambiencezone_nre_fix
56 Days Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
56 Days Ago
setting up 3p thompson anims,entity and and override controller.
56 Days Ago
don't serialize shoreVectorTexture
56 Days Ago
add command to clear report counts
56 Days Ago
merge from projectile_jobs
56 Days Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
56 Days Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
56 Days Ago
WIP handling of trigger parenting between edit/final modes
56 Days Ago
Setup ghost ship entity
56 Days Ago
Friends List colour match to UI + blur
56 Days Ago
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56 Days Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
56 Days Ago
Fix more compile errors
56 Days Ago
56 Days Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
56 Days Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
56 Days Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
56 Days Ago
Fix compile error
56 Days Ago
Reduce icon sharpness as well, looks aliased in builds
56 Days Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
56 Days Ago
Fix navbar onpress colours
56 Days Ago
Clicked by mistake, missing file.
56 Days Ago
Bunch of stability experiments/hacks
56 Days Ago
Clicking off the social page dismisses it
56 Days Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
56 Days Ago
merge from new_menu
56 Days Ago
Compile fix
56 Days Ago
Restored full screen skin viewer controls on weekly skin modal
56 Days Ago
Disabled owned overlay on weekly skins
56 Days Ago
merge from new_menu
56 Days Ago
Dont do it in editor ^ (aha)
56 Days Ago
Fixed ceiling and floor wp pack release date
56 Days Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
56 Days Ago
Fix white flash when transitioning between home menu and others
56 Days Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
56 Days Ago
merge from new_menu
56 Days Ago
Restored button gray gradient style
56 Days Ago
Skin viewer tweaks
56 Days Ago
Fixed skin viewer fullscreen button not working while connected to a server
56 Days Ago
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
56 Days Ago
Fixed settings dropdown going crazy when opened
56 Days Ago
Fixed steam inventory modal not loading correctly for dlcs
56 Days Ago
Merge: from main
56 Days Ago
Fixed map marker color setting not showing color options
56 Days Ago
Fixed soundtrack dlc page errors
56 Days Ago
Fixed AK store tile not redirecting to the right pages
56 Days Ago
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
56 Days Ago
Play styling and adding player count to game modes
56 Days Ago
Fixing finger skinning for player rig update