192,704 Commits over 4,049 Days - 1.98cph!
Show a warning on the hud when approaching an island that is currently full
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material updates following texture changes
re-worked texture sets
concrete_c, asphalt_a, road_decals
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update to the collision mesh - adjusting for the steps on the side and one set of steps at from going to the door.
Added a slope to steps leading to the door to allow for nice and easy traversal
Adjusted the side steps significantly but ultimately, there's not enough room for a slope to enable easier traversal
added window cutouts to the collision mesh to enable player to receive some damage like the workcarts
Fixed order of operations
Fixed vehicle control sensitivity being lower at higher FPS
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hmlmg scope attachment fixes
merge from hapis_conversion
Reverted launch site & miltun updates from latest (startup debug)
Still enabled all the previously disabled groups within them, as those are probably harmless.
merge from sav225 - Staging wipe
merge from hapis_conversion
Added missing collider material to a few shipping container prefabs
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Shrank the front ladder volumes so the player doesn't get caught on them so much. Added ladder volume to the rear ladder.
Merge from static_building_parts
Don't add nexus.redirect servers to the player's server history
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
Fix connection and loading screens not refreshing server info correctly sometimes
More setup. Can mount, add fuel etc. Manifest update.
Rename TrainEngine to Locomotive
More setup, item, mounting. Reduced above-ground WorkCart power now that we have the locomotive.
Set up collision triggers, hurt trigger, nav obstacle, fuel storage
Detail collider setup done (much simpler as we can use the mesh collider for most of it)
Beginning setup of an entity for the big train engine. World colliders done.
Fixed wrong workcart health value
Block material copy on WorkCart truck gibs
Fixed forests not properly spawning in the far-eastern snowy areas.
Temporarily disabled some troublesome AI related things.
Fixed WorkCart glass visuals being active (returned to having no glass)
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configured HMLMG, added weapontest loadout
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