192,704 Commits over 4,049 Days - 1.98cph!
recoil adjustments
fixed headbob in debugcamera
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Try loading server info for the transfer connection screen sooner
Compile fixes after merge
material updates following texture changes
missing mesh decal renderer scripts on some prefabs
merge from hapis_conversion
Forest density fix 2/2
More community fixes
Updated AI related objects for MilTuns
material updates following texture changes
uploading re-worked texture sets
concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
Reworked custom navmesh data stuff.
s2p on launch site.
Testing baking heightmap instead of displacement map for faster lookup
untamed state loading wip
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cover point editor build fix
reverted LightGroupAtTime
merge from mixing_table_ammo
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new textures for concrete_wall set
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Added a bunch of static building part prefabs - useful for map makers
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Merge from interaction_sounds
Additional missing open/close sounds for items
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
Fixed train track selection being the opposite of expected if the driver is in a train engine that is facing in the opposite direction to the primary (front) train car in a coupled train
Merge WorkCartVariant -> Sav225. Adds a new WorkCart above-ground variant with additional cover at the rear.
Corrected spawn vars after testing
Set up spawning for the new workcart type
Limit the size of chat history to store in memory on the server
Configurable with the chat.historysize convar (default 1000)
Merge Sav225 -> WorkCartVariant
Fixed NRE when destroying train cars with timed explosives. Correctly unassign completetrain in RemoveFromCompleteTrain and do more null checks.
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- Gibs for the new variant
- Material fixes. Updated the red variant to work with the railing model changes (railings turn red too)
Updated all WorkCart colliders
New above-ground WorkCart variant:
- New material colour
- New rear area attachment
- Railings disabled
- Slightly increased weight (this variant only)
- Slightly lowered top speed (this variant only)
Colliders still TODO.
Merge Workcart Update -> WorkCart Variant
Can now create clans from the clan UI when at the clan table
Remove the clan.create and clan.invite commands
Allow apostrophes and dashes in clan names
List clan members with their role in clan.info
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing