192,689 Commits over 4,049 Days - 1.98cph!
Pistol and rifle ammo crafting setup
Added additional preferred alternate paths for the train cars. Fixes train cars sometimes getting pulled a little way down the wrong path at a junction before correcting themselves.
Fixed corrupt cactus prefabs from interaction_sounds branch
71048
merge from mapper_requests_may22
merge from interaction_sounds
merge from death_screen_improvements
Added an explanatory comment
Remove missed debug print
- Code review: Use pooling for GetAll.
- Fixed errors when wagons are spawned not on tracks.
Iterate through list of remote controllables rather than all server entities
Reduce to 60m, 75m made the valid areas of some siding spawns very short
Increased rail spawn population MIN_MARGIN from 40m to 75m. The new side rails take longer to diverge, which was sometimes causing spawned trains to block the main track a bit.
Merge from spraycan_merge2
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
Fixed incorrect WorldSpline tangent results when the splines were on scaled transforms. TransformVector includes scaling but TransformDirection doesn't
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
Fixed freehand sfx not working when the viewmodel camera was enabled
merge from hapis_conversion
thumb_up
34
thumb_down
21
merge from rail_network_3
Forest density improvements 1/2
removed unnecessary viewmodel prefab, renamed worldmodel prefab
world model prefab setup, item prefab updated to use correct worldmodel prefab
renderer setup to use viewmodel script
fixed extended mags having condition
extended mags information panel
adjusted crosshair opacity and scale
fixed primary magazine exploit when removing extended magazines
lowered directional damage indicator fade time
fixed respawn bug in weapontest
added rough kill feed to weapontest
added 100 max hp start to weapontest
thumb_up
68
thumb_down
20
thumb_up
45
thumb_down
21
Added open/close interaction sounds to a bunch of deployable items (using existing/un-linked sounds).
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
Zipline pylons down west side.
Updated dirt_stains_leaks texture
Fishing fixes to take displacement into account.
Updated pipelines textures and materials
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
Updated metal_panels_d and corrugate_d textures and materials
Fixed so deployabke camera stations will grab all CCTV cameras
Lighthouse material tweaks
Merge from spraycan_merge2
Add some logs to try and diagnose missing sfx in build
updated train fbx with complete control panel lods
updated train prefab
Just need to sort out the control panel needles
Fixed some spawners not using stat overrides.
Set scientists to spawn with a chance to use healing items.
s2p.
Another AI data pass: more cover/move points, added extra npcs and patrols.
More topological improvements and height fixes.