249,955 Commits over 3,959 Days - 2.63cph!

58 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
58 Days Ago
Fix creating from template again
58 Days Ago
Allow adding / removing parameters from method graphs
58 Days Ago
Expose EditorActionGraph.CanModifyParameters
58 Days Ago
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58 Days Ago
Some tidy up
58 Days Ago
Tests
58 Days Ago
Support different tilemaps
58 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
58 Days Ago
Add NavMesh Generation Benchmark
58 Days Ago
Some cleanup - store current peer score
58 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
58 Days Ago
Improved async behavior of navmesh tile generation
58 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
58 Days Ago
Include parameter display info in generated code
58 Days Ago
Merge from additional_options
58 Days Ago
58 Days Ago
Tiled Map loader
58 Days Ago
Fix sequence contains no elements
58 Days Ago
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic. Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
58 Days Ago
wip: Second floor detail colliders
58 Days Ago
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
58 Days Ago
added sculptor test inventory
58 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
58 Days Ago
Test convars
58 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
58 Days Ago
Some logging
58 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
58 Days Ago
Initial commit
58 Days Ago
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
58 Days Ago
Expose initial API for navmesh tile(re)generation Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition ) Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
58 Days Ago
WIP preset support for non UI convar options
59 Days Ago
removed unused blockout mesh and .mats
59 Days Ago
Human Head 02 initial setup
59 Days Ago
Codegen after merge
59 Days Ago
Merge from main
59 Days Ago
merge from travelling_vendor_lod_fix
59 Days Ago
merge from researchtable_text_fix
59 Days Ago
Added player.cold_breath convar to toggle cold breath visual effect
59 Days Ago
merge from repairbench_icons_fix
59 Days Ago
merge from dofexposer_improvements
59 Days Ago
merge from 107744 birthday11
59 Days Ago
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59 Days Ago
merge from december24_art_fixes
59 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
59 Days Ago
Instead of the host crashing and disconnecting when a connecting user tries to send handshake messages with the wrong state, log it to console and kick them with a debug reason
59 Days Ago
Try to create lobby socket - if it errors and returns null, back out of creating the lobby Make sure we clear removed and changed lists when resetting a string table Make sure we disconnect properly if failing to create a Steam Lobby
59 Days Ago
Package updates
59 Days Ago
Linux: Add missing libSDL2.so which is required to build
59 Days Ago