136,088 Commits over 4,444 Days - 1.28cph!

60 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
60 Days Ago
Fix the weird input font
60 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
60 Days Ago
Fixed passed/failed filter text width
60 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
60 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
60 Days Ago
Merge from viewmodel_early_disable_fix
60 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
60 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
60 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
60 Days Ago
vendingmachine_ui_refresh -> main
60 Days Ago
Missed file
60 Days Ago
Fix 100 issues with the search bar in the sell order creator
60 Days Ago
merge main -> rust_relay_server
60 Days Ago
encryption changes
60 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
60 Days Ago
merge from main
60 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
60 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
60 Days Ago
Added a test prefab for the LOD Baker tool
60 Days Ago
update manifest
60 Days Ago
added defensive upgrade icon
60 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
2 Months Ago
defensive upgrade textures
2 Months Ago
post-merge compile fix
2 Months Ago
merge from custom_item_fixes
2 Months Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
2 Months Ago
merge from main
2 Months Ago
merge from dragbyangle_rebalance2
2 Months Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Months Ago
Update: codegen Tests: none
2 Months Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
2 Months Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
2 Months Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
2 Months Ago
Merge: from main
2 Months Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
2 Months Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
2 Months Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
actually tick the save
2 Months Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
2 Months Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
2 Months Ago
merge from main
2 Months Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
2 Months Ago
Update(tests): add TestMovePlayer - bugfix for missing to copy an extra tick/reset point in TickInterpolatorCache.MovePlayer - added more docs to StableObjectArray Tests: ran new unit test
2 Months Ago
Fix suggestions holder overriding the selling item everytime for no reason
2 Months Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
2 Months Ago
Use hud input instead
2 Months Ago
Prevent clicking in a vending entry input field from using a hotbar weapon