198,679 Commits over 4,140 Days - 2.00cph!

2 Months Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
2 Months Ago
▄█-▆▄▍█▄▌▅▉▌ █▉▊▉▆ ▋▄██ ▋▋▄█▊▋▄▌▄▌▍█▌▊ (▊▋█▌▅█▋▋▋▅ ▅▊ █▊▆▉▆▇ ▇▍▍▆_▇▋▇▆█_▅▋▆▉█▊▌▍/▋▌▌▍▍_▊▄▄▍▆ ▄▇▇ ▊▉▊ ▉▄▌▊ ██▊█▍▄▊▍█ ▉▋ ▍▉▊█▊)
2 Months Ago
merge from main - RC
2 Months Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
2 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
2 Months Ago
Corner hull
2 Months Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
2 Months Ago
Merge from main
2 Months Ago
Updates to the home screen, adding new elements and styling
2 Months Ago
Fixed shader error in Amplify Rust/Standard template
2 Months Ago
merge from main - RC
2 Months Ago
Set spatiallyAwareEnvironmentVolumes convar default to false
2 Months Ago
Boat building station deployable/item basic setup
2 Months Ago
Fixed Hammer crash when browsing models
2 Months Ago
Fixed Hammer crash when browsing models
2 Months Ago
Fix Hammer crash when trying to browse models Minor cleanups
2 Months Ago
added lines back in to ground_guide and added corner triangle
2 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
2 Months Ago
Update: prototype of continuous allocation tracking is working - started with profile.watchallocs [Name, default="Allocs"] - can be stopped with profile.stopwatchingallocs Dumps [Name].json.gz with data about allocs and associated callstacks. Still hardcoded to trigger export every 3 frames. Exporter frequently gets lost in the bin stream, and needs to be optimized (craggy has noticeable stutter). Tests: in CLIENT+SERVER editor on Craggy with allocation tracking.
2 Months Ago
merge from main - RC
2 Months Ago
added "up" triangle to floor guide
2 Months Ago
merge from vine_disable_convar
2 Months Ago
merge from vine_movement_nre
2 Months Ago
Fixed vinyl mat missing albedo
2 Months Ago
Skin fixes, changed flooring and ceiling paper default skin
2 Months Ago
merge from main
2 Months Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
2 Months Ago
Item setup Manifest
2 Months Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
2 Months Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
2 Months Ago
Possible NRE fixes for vine mountable (no known repro)
2 Months Ago
Found a duplicate camera
2 Months Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
2 Months Ago
Ensure child classes of SyncVar are picked up in SyncVar Codegen Initial profiling pass. Virtually no memory overhead for send/receive, and very little for the queue (pooled)
2 Months Ago
Fix non packed syncvars attempting to use the cheap int ids used with regular packed sync vars (will try and incorporate this before release)
2 Months Ago
Locally cache a reference to queue sending action for each entity that needs it - use that for invoke repeating and cancel invoke
2 Months Ago
Cleanup start/stop queue methods Return hashset to the pool on stop
2 Months Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
2 Months Ago
Conditional sync vars now force sending. We use force here due to memory. onditionals could be added to the queue for specific values, and then by the time the queue processes it the value may have changed. Invoking force prevents us from having to maintain a dictionary of values for every entity
2 Months Ago
Server -> Client Syncvars properly syncing up via a fixed repeating queue Cancel repeating invoke on entity destroy Bitmask setup as a uint - 32 sync vars max per class
2 Months Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
2 Months Ago
Progress on weather fog levels.
2 Months Ago
nil is a valid NW type
2 Months Ago
add way to override weather profile with live editing support
2 Months Ago
Move FogMultiplier to WeatherPreset
2 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
2 Months Ago
Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats
2 Months Ago
Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history
2 Months Ago
merge from main - RC