193,241 Commits over 4,049 Days - 1.99cph!

2 Months Ago
Revert root motion extractor workaround as we found a proper fix
2 Months Ago
crocodile animation exported after rig edit
2 Months Ago
wip float support for preset values
2 Months Ago
exported crocodile sprint attack and turn animations after rig edit
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
Disabled pooling on cooking wb
2 Months Ago
Optim: don't serialize bool in memory - we can rely on const strings instead Brings us a smidge closer to original api, but still slower(-12%). Tests: unit tests
2 Months Ago
Add missing state to croc
2 Months Ago
Delete unused asset
2 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
2 Months Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
2 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
2 Months Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
2 Months Ago
Wip croc intimidate turns
2 Months Ago
Fixed campfire ignition lag.
2 Months Ago
Visibility tweaks.
2 Months Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
2 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
2 Months Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
2 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
2 Months Ago
Optim: disable json validation when streaming it with the new table Surprisingly has 0 effect on 4k perf - the bottleneck must be somewhere else. Tests: ran unit tests
2 Months Ago
exported crocodile turn anims with root motion
2 Months Ago
Bugfix: Fixing json serialization - Switching to System.Text.Json as it allows steamed serialization - Updated binaries, System.Text.Json deps got stale Text serialization is 2x faster in 4k perf test(62.5% less allocs), Json serialization is 12% slower(20% less allocs) Tests: ran the unit tests
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
exported crocodile sprint atack anim after rig edit
2 Months Ago
Flame material test for culling bug.
2 Months Ago
Merge from crafting_update
2 Months Ago
PFX LOD tweaks.
2 Months Ago
Merge from cookingv2
2 Months Ago
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values This fixes the cooking workbench oven turning into the sun when fading back in
2 Months Ago
Orchid, rose, sunflower clone seeds.
2 Months Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
2 Months Ago
Use bool instead of trigger for croc intimidation
2 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
2 Months Ago
Fixed npc_zombie not using sk_zombie_dmg_both_slash Fixed inaccessible area on ep2_outland_10 due to model name collision Fixed transparency on light_directional and pp_controller hammer icons Fixed Episode 2 Fast Zombie jumpscare sequence Implements AttachToVehicle input for npc_fastzombie Fixed missing animations on hula doll (Episode 2) Read map cycle only from MOD Merged some anti usercmd abuse stuff from TF2 SDK Adds sv_player_usercommand_timeout Adjust Sandbox ContentIcon to scroll text if it is too long https://files.facepunch.com/rubat/2025/February27-1134-LoneGlobefish.gif Also applied localization to "Author" label in spawnmenu tooltips. Fixed server crash due to last update Allow NPC list to set Author (displayed in spawnmenu tooltip) Port x86-64 exclusive changes to fix build errors
2 Months Ago
Added trigger_tonemap Doesn't work yet, due to network compatibility env_tonemap_controller Master flag will also be supported env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards Hammer: Implemented multiple cordon system from CS:GO
2 Months Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject Fixed AR2 spamming 3rd person reload sound when no ammo Unhide sv_maxspeed Added some internal/hidden inputs to npc_rollermine in the FGD Holdtype & player animations for Bugbait Also removed some clientside weapon stubs for non existent weapons Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes
2 Months Ago
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups Move Enemy Rebel to Combine tab, add icon & localization Move ammo localizations to .properties Hammer preview for point_worldtext https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg Newline support in point_worldtext Fixed Hammer breaking VMF files if they contain \n in keyvalue values New point_worldtext features Text spacing X/Y, orientation Fixed fog being black on some maps with HDR
2 Months Ago
stationary player helis return cached grounded state instead of always calculating it
2 Months Ago
merge from crafting_update
2 Months Ago
Remove temp edits that were added to root motion extractor
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
Fixed server crash due to last update Allow NPC list to set Author (displayed in spawnmenu tooltip)
2 Months Ago
crocodile sprint attack anim re-exported
2 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
2 Months Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
2 Months Ago
subs get boundary checks as well
2 Months Ago
merge from main