249,955 Commits over 3,959 Days - 2.63cph!

59 Days Ago
LOD crossfading transitions on Renderer LODs WIP
59 Days Ago
Leaderboard backup, run #15485
59 Days Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
59 Days Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
59 Days Ago
Restyle objectives panel, items list panel Better text size, alignment Fixed healing mechanic
59 Days Ago
Various fixes and cleanup, started adding tasks to demo level to guide the player through
59 Days Ago
Humans: added CrouchWalk_S
59 Days Ago
Clothing Updates
59 Days Ago
new 11 cake and balloons
59 Days Ago
fix NRE Fix warnings
59 Days Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
59 Days Ago
Need to download cloud asset references after we've imported resources not before
59 Days Ago
Fix GameResource assets not registering before loading startup scenes (and also compile assets), remove stupid Task.Delay hack? Fixes Facepunch/sbox-issues#6942
59 Days Ago
Humans: improved CrouchWalk_N (and increased its speed to 85 u/s)
60 Days Ago
Leaderboard backup, run #15461
2 Months Ago
Fix potential recast bug leading to stack smashing We are potentially affected by recastnavigation/recastnavigation/issues/687 To address this, I basically reverted recastnavigation/recastnavigation/commit/adcd4f472e8e08bd7f1db11b39f3394dc82ef869 which seems to be the most likely culprit for the issue. Contrary to the commit message in adcd4f4 which claims that the changes made are an optimization, reverting the changes had no measurable impact on performance. I am pushing the changes even though I am not certain they fix the issue, because the issue is only reproducible in our steam builds. In case this commit does not fix the issue, I will revert, and we need to keep digging.
2 Months Ago
bulkbag prop initial commit + tarp detail normal
2 Months Ago
Update of Map, quest fixes
2 Months Ago
ParticleModelRenderer.ModelEntry implicit operator
2 Months Ago
Fixed compilation Ensure actor list is not null
2 Months Ago
Humans: add menu anims (same as Citizen)
2 Months Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
2 Months Ago
Remove unsued
2 Months Ago
Added achievements and renamed all character resources
2 Months Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
2 Months Ago
merge from main
2 Months Ago
Potentially fixed an invalid state during navmesh generation Also fixed a minor memory leak.
2 Months Ago
We don't need to include the APi here Update to net9 + cleanup
2 Months Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values
2 Months Ago
Humans: added Run_S & Run_W
2 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
2 Months Ago
BulletGeneratorAimer shoot randomly when not in range
2 Months Ago
Visual tweaks, fix ground colour discontinuity Some more visual tweaks
2 Months Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
2 Months Ago
Some extra null checking in DeleteSceneObject
2 Months Ago
Save and restore current sequence so it can be set in editor
2 Months Ago
It's a bad idea to use serialize abstract sequence accessor
2 Months Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
2 Months Ago
Leaderboard backup, run #15437
2 Months Ago
All players send highscore not just host
2 Months Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
2 Months Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs
2 Months Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger
2 Months Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
2 Months Ago
Another necessary DamageTrigger check Bunch of misc multiplayer fixes
2 Months Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
2 Months Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
2 Months Ago
Added spawnable ivy strand and light well static decor
2 Months Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
2 Months Ago
Up molotov's throw power to match the HE