250,305 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
3 Months Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
3 Months Ago
Fix typo in time warning comment
3 Months Ago
merge from siege_weapons
3 Months Ago
merge from main
3 Months Ago
Merge from /main to continue old work
3 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
3 Months Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
3 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
3 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
3 Months Ago
Water shader supports foam tint and emissive
3 Months Ago
merge from save_260
3 Months Ago
Cave med hard S2P
3 Months Ago
manifest
3 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
3 Months Ago
3 Months Ago
Fix default for switch cases
3 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
3 Months Ago
Remove hardcoded speed values
3 Months Ago
subtracting t1smg
3 Months Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
3 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
3 Months Ago
3 Months Ago
Switch node tweaks, fix ArrayValueModel
3 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
3 Months Ago
T1 SMG cinematic files
3 Months Ago
Burlap gloves viewmodel uses correct material
3 Months Ago
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3 Months Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
3 Months Ago
Player insight charts use new daily data
3 Months Ago
Merge from main
3 Months Ago
material meta files
3 Months Ago
Compile fix
3 Months Ago
merge from save_260 - Staging wipe
3 Months Ago
network++ save++
3 Months Ago
merge from t1smg - WIP
3 Months Ago
merge from io_research_table
3 Months Ago
merge from main, stomping radtown_1 changes from main
3 Months Ago
Maintain daily package stats
3 Months Ago
hp info bar, change dash bar layout, etc simplify nametag homing and pierce interaction planner perk mystery box
3 Months Ago
Leaderboard backup, run #15053
3 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
3 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
3 Months Ago
Merge from gesturepack
3 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
3 Months Ago
Merge from shields
3 Months Ago
Animator fixes
3 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
3 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup