250,305 Commits over 3,959 Days - 2.63cph!
Cloud asset uninstall flow/ui
- removes all references to the package from your project
- deletes all files that're no longer needed from disk
- updates package references to remaining installed package where there's shared files
https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
Fix vignietting on DoF
DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
Fix typo in time warning comment
Merge from /main to continue old work
Ballista aiming clientside prediction, feels way better with high latency
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17
Fixed Jump from Wall Climb + Other Diving tweaks
Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
Switch case node
https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
Water shader supports foam tint and emissive
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
Fix default for switch cases
Convert mixing table UI to use pooling.
Misc performance improvements.
Remove hardcoded speed values
HelpUrl for PlayerController
HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
Switch node tweaks, fix ArrayValueModel
merge from latest media projects as plastic auto selected an earlier changest
Burlap gloves viewmodel uses correct material
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752
https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
Player insight charts use new daily data
merge from save_260 - Staging wipe
merge from io_research_table
merge from main, stomping radtown_1 changes from main
Maintain daily package stats
hp info bar, change dash bar layout, etc
simplify nametag
homing and pierce interaction
planner perk
mystery box
Leaderboard backup, run #
15053
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
Fix for FizzleEffect being hardcoded on DudExplosives
Added the option for gestures to not get cancelled via LMB/RMB
Enabled on RPS
Satchel polish/debug. LOD distances, FX orientation translation.
Fix shield viewmodel getting culled when offscreen
Fixed blocking state getting reset every tick
Cleanup