130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix build regarding AssetDatabase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build error about missing TerrainTools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: early out from running occlusion checks if no players to process
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: use cached network time of one player to avoid worker thread calls to script api
Tests: none, one more to fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: wrap Task.Wait into a named lambda
This will make it appear in server snapshots
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: main thread now participates in occlusion task processing
Tests: none, as I need to adapt more code to make it friendly to running on workers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from new_menu2/uishadows_optim
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_terrain_hole_clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌█▉▉▅▌▊ ▌▄▉▅▌▍▍▉▅▊▌ █▍▋▊▄▊▅.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
 
                
                
                
                
                
             
         
        
            
            
            
                
                put foregroundfog shader in bundle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Very minor tweak to underground after the shading formula fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▌▌ ▍▅▆ ▊▌▅▊▍▇▋▇▉▋ ▊▊▇▍ ▌▆▆▌▍▊▊ ▊▇▍▅ █▄▉▆▅▄█▇▊ ▇▆ ▅▌▊▇▇, ▍█ ▋▊█▊ ▋▄▆▊ ▄▍█▊▄▉▅▉▉ ▆▆▄█▊▅▇▊ ▉▊▄▇▅▊▆ ▊▅▉▇▊ ▋▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍██▍▇▇ ▊▊▇▅▇▍▋ ▍▇▍█▊▉▊▇▍▉ ▊▊▍█▄▋▆▉▊▄ ▌▅█ ▊▅▆ ▄▌▄▍▋ ▍▊▇▋▆▉▋ ▄▆▇▉▄▍▋.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed social context menu appearing under the friend list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged 2 TrueShadows missing their update group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_hardcore_spawning_mlrs -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Missing metallic texture (thanks unity)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CUI not hidden when opening the main menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add new toast types when you are kicked or banned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issues with notification icon popping up whne it shouldn't be
Remove rendundant code
Added dedicated name support to store heros
 
                
                
                
                
                
             
         
        
            
            
            
                
                Security speakers and spotlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                - render foreground atmosphere fog occlusion of clouds in reflection probe
- fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make 64bit srcds build as srcds_win64
Add SteamID64 to "Dropped %s player from server" console message
Remove "PREP OK" from console map loading log
Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning.
Adjust recent changes to IMaterial functions for multicore
Block editdemo concommand just in case
Added NPC:IsCrouching
Combine/Citizens can do this.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: work-in-progress task splitting for server's occlusion checks
Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from add_pumpkin_lowgradefuel -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pilot Ejector Seat - Updated LODs, updated textures, updated icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                ██▊▌ ▋▇▇▄▌▆▄█ + ▅█▄▍▇█ ▆▌▄▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_hardcore_spawning_mlrs -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sort categories and entities alphabetically in ai demos viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not