130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Optim: OcclusionCache store sorted pairs
- Don't store SubGrids in the cache, just their indices - saves a bit of mem
Allows to double the effective capacity of the cache
Tests: 2 player session in editor with occlusion behind the hill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Orientable spotlight setup
Polished the client movements, used a damped spring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Maybe fixed the build errors
Update version.rc as well
I forgot to press CTRL+S
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene2prefab millitary_tunnel_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted volumes near chimney entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended changes to weapon_flechette
Fixed a crash when using gm_load on dedicated server
Also make loading saves on srcds not latch to a random player on the server
Fixed some version numbers not being updated in DLLs/EXEs
Why are there 4 version numbers in 2 different formats...
Try to digitally sign EXE files as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix invisible 2D cloud layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                R/W for 2 more obscure meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking
- Fix compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                media_capture_backgroundvideo -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convar to skip the current menu background video
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rename 'rust+' button 'pairing'
Ensure Rust+ button has a hover effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure streamer mode works for server titles in play
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable srgb on a couple of pilot hazmat ao/metal textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable helmet variation randomisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make header box less transparent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the 'background' on the session modal connection window
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge project generation improvements:
- solutions now build with project generation enabled
- separate configuration for Client/Server rebuilds
- client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot Ejector Seat - Added bottom backface and fixed bottom collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Added emissive to world model (now in the right branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed up farm barge area of level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: Move all of the player server occlusion logic to it's own file
- Removed now resolved TODOs
Now that it has both task and serial modes of operation, it takes too much space in server partition file.
Tests: compiles in CLIENT+SERVER editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing to bar area of food market
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtractive merge from 
127834 - shouldnt be on main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                M15 Pistol - Added emissive to world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility
Trying the simplest approach first, lets see how it scales on release pop.
Tests: 2 player local session with occlusion culling de-/spawning player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced AO intensity on market container mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ResetStaticFields on BuildingManager
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected solid capsule gizmo render position (still just draws two spheres though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_rhib
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Onbly show the tutorial button if the connected server has a tutorial available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and use higher LODs in 2 cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled R/W on 31 meshes used by particle systems to fix warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added tags to all building skins store page to show their tier (wood, stone, metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure logo image resets on joining a new server (doesn't stay the old one)
Ensure tips reset on joining a new server if the old one had custom tips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build regarding AssetDatabase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix build error about missing TerrainTools