193,695 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Horse ground alignment tweaks
5 Months Ago
Merge from scrap_exchange_dynamic_pricing
5 Months Ago
Merge from root_label_fix
5 Months Ago
Merge from ice_sculptures
5 Months Ago
Manifest
5 Months Ago
More adjustments, can now accept either a player ID or player name
5 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
5 Months Ago
Merge from xmas2024
5 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
5 Months Ago
Make Hammer use gmod.exe when generating GameConfig.txt
5 Months Ago
Gallop gait tweaks
5 Months Ago
merge from xmas2024
5 Months Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
5 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
5 Months Ago
added textures and set up mats for the knight armour
5 Months Ago
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5 Months Ago
battering ram anims updated
5 Months Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
5 Months Ago
merge from xmas2024
5 Months Ago
always unlock ginger bread building skin
5 Months Ago
battering ram anims exported on updated rig
5 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
5 Months Ago
added initial battering ram anims
5 Months Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
5 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
5 Months Ago
hl2.exe => gmod.exe
5 Months Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
5 Months Ago
better defaults on sculpting tool data
5 Months Ago
Merge from indirect_instancing
5 Months Ago
Restoring ProjectSettings.asset
5 Months Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
5 Months Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
5 Months Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
5 Months Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
5 Months Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
5 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
5 Months Ago
Fixed hexagon tiles not being killed correctly
5 Months Ago
Added luminance weighing to TAA to reduce flickering
5 Months Ago
jungle_ruins_b iteration2
5 Months Ago
Fixed .gma whitelist being different between game/gmad Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fixed crashes to do with NPC:TaskFail Fix weapon spawnmenu autorefresh adding icons to nil parent Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Stop shipping Commentary Editor for -tools Fix BRANCH being set to `prerelease` on NONE beta clients Delete cl_soundfile Unused, no reason to keep it. Fix r_lightcache_zbuffercache 1 crashing if set after map load Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places Update .gitignore & build related things Build Linux game with Steam Runtime More minor cleanups Fixed being disconnected from sv_lan servers due to recent changes Added sv_quota_stringcmd_kick Fixed crashes wiith CTriggerWind when loading a save Fixed Lua error with DTree node having 0 child elements Fix "Invalid string command" false positive
5 Months Ago
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5 Months Ago
Exclude gmod.exe from srcds win32 deploys Add some more known backdoor URL to blacklist Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Fixed crashes to do with render groups Fixed crashes to do with render groups Disable a bunch of useless gamemenucommand commands PlayerAuthed fixes Fix PlayerAuthed being called twice Fixed PlayerAuthed always returning empty SteamID even when we have it available Disable -textmode harder Isolate RemoveAllWeapons changes to Player:StripWeapons Player:StripWeapons still drops weapons, KillSilent no longer does Fixed crashes with missing physics objects In bone followers and info_radial_link_controller FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter
5 Months Ago
Merge from indirect_instancing
5 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
5 Months Ago
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5 Months Ago
jungle_ruins_a iteration2
5 Months Ago
metal shield 3p melee attack anim updated
5 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
5 Months Ago
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5 Months Ago
Clean up folders