242,138 Commits over 3,867 Days - 2.61cph!

6 Months Ago
player update. m39 anim set edited and holster position set
6 Months Ago
Use DisplayInfo.Hidden in node menu
6 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
6 Months Ago
6 Months Ago
Start using DisplayInfo.Hidden
6 Months Ago
raised rmr added to M4 also added to asset party
6 Months Ago
Use a point destination as a target instead of just going forward
6 Months Ago
Update dev materials using correct shader
6 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
6 Months Ago
initial commit
6 Months Ago
Remove/Replace Sounds that aren't ours
6 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
6 Months Ago
Merge main -> Bikes (before 2022 update)
6 Months Ago
Do shuffle different
6 Months Ago
subtract 96139 roulette_random - compile fix
6 Months Ago
merge from tutorial_menu_improvements
6 Months Ago
merge from minigun_fixes_may_24
6 Months Ago
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6 Months Ago
merge to main vms_missing_renderer_scripts
6 Months Ago
merge from fix_heavy_scientist_static_loadout
6 Months Ago
merge from roulette_random
6 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
6 Months Ago
Leaderboard backup, run #11226
6 Months Ago
First pass on new UI layout for conversations and mission acceptance
6 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
6 Months Ago
S2P compound and bandit town
6 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
6 Months Ago
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6 Months Ago
Adjusted minimum font size on tutorial popup
6 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
6 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
6 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
6 Months Ago
Adjustments to boost mechanic
6 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
6 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
6 Months Ago
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6 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
6 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
6 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
6 Months Ago
Add package version api
6 Months Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
6 Months Ago
Leaderboard backup, run #11202
6 Months Ago
Change the actual code that uses `isHoldingShift`
6 Months Ago
Pass `isHoldingShift` to Construction.Placement
6 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
6 Months Ago
WIP
6 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
6 Months Ago
Exaggerate rotateDifference float more
6 Months Ago
move_shuffle
6 Months Ago