134,721 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
10 Months Ago
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10 Months Ago
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10 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
10 Months Ago
Rename entity -> lockEntity
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Have croc sunbathe more
10 Months Ago
Reduce croc health slightly
10 Months Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
10 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
10 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
10 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
10 Months Ago
Merge: from main Tests: none, trivial merge
10 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
10 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
10 Months Ago
Dart thickness tweaks
10 Months Ago
merge from main
10 Months Ago
fix rasterization of manually double-sided LOD3s
10 Months Ago
Reduce croc sight range
10 Months Ago
Fix on back orientation
10 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
10 Months Ago
New icon and inventory effects
10 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
10 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
10 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
10 Months Ago
Moved ContainerCorpse file to another folder
10 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
10 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
10 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
10 Months Ago
Random parts setup (material variations)
10 Months Ago
Burst cloth rig on horse costume
10 Months Ago
manifest
10 Months Ago
hinged doors for zigg security gates
10 Months Ago
Remove unneeded logs
10 Months Ago
Fixed client catch prediction (works well!)
10 Months Ago
Workbench 3 corpse ingredients
10 Months Ago
Shockbyte and retro tcs corpse prefabs
10 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
10 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
10 Months Ago
Desal Collision
10 Months Ago
Update for Desal tank collision
10 Months Ago
Compile fixes
10 Months Ago
Increased look at toggle command accuracy
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/bag_changes
10 Months Ago
Added Colliders for Water Treatment Tank
10 Months Ago
Some refactor and allow non-admins to use commands.
10 Months Ago
Desal tank collider update
10 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
10 Months Ago
merge from main