197,738 Commits over 4,140 Days - 1.99cph!

10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Updated AO on subway
10 Months Ago
Missed some diamond wallpaper files
10 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
10 Months Ago
Clean up test scripts
10 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
10 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
10 Months Ago
committing texture meta that plastic desires
10 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
10 Months Ago
merge from wallpaper
10 Months Ago
Include latest skins when using setwallpaper command
10 Months Ago
Tweaked wallpaper textures aniso levels
10 Months Ago
Enabled mip map streaming for all wallpaper textures
10 Months Ago
exported Wolf_GrowlRunToWalkBack animation
10 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
10 Months Ago
added skin constraints to left him as well
10 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
10 Months Ago
burstcloth - made skin constraint editing less messy
10 Months Ago
Merge from world_update_2
10 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
10 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
10 Months Ago
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10 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
10 Months Ago
world_update_2 -> world_update_2/radioactive_water
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
merge from main
10 Months Ago
merge from tincanalarm_tip
10 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
10 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
10 Months Ago
Re-enabled foliage displacement on divesites
10 Months Ago
LS s2p
10 Months Ago
fixing the LS motorbike access to puzzle
10 Months Ago
Coastal cliffs Slope masks and LODs
10 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
10 Months Ago
Added a game tip explaining how to wire the tin can alarm
10 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
10 Months Ago
viewmodel prefab material update
10 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
10 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
10 Months Ago
Merge from main
10 Months Ago
Widened rivers slightly at their origin
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
10 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
10 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
10 Months Ago
Tie audio tracks to the play buttons
10 Months Ago
Menu prefab
10 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
10 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.