141,503 Commits over 4,383 Days - 1.35cph!

9 Months Ago
Bugfix: TestProjectileEntity now works in C+S Tests: ran the previously failing unit test
9 Months Ago
Bugfix: Projectile.Batch - don't over-simulate prjectile when reacting to a hit/ricochet Also noticed serial test vs entity is failing - will fix next Tests: single-projectile-batch test passes, but the whole batch fails
9 Months Ago
Dont try and flee to a monument if you're already inside one (improved)
9 Months Ago
- Have scientist aim up and down instead of only horizontally (only visual) - Fix scientists looking at the lkp through walls instead of looking at potential ways the target could be coming from (only when staying in cover for now)
9 Months Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
9 Months Ago
updated the diy hammock from blockout to finalised mesh and textures
9 Months Ago
merge from main (AutoTurret.Server conflicts)
9 Months Ago
Restored UIBackgroundBlur-IngameMenu mat
9 Months Ago
Store DLC tab wip
9 Months Ago
Update: ProjectileTests.TestConsistency - debug code to isolate projectile Still fails on 520, but now with different results(proj moves, but different height). Tests: ran unit test - fails (expected)
9 Months Ago
Update: ProjectileTests.TestConsistency - rewrote logic to run both serial and batched in one test - Removed old serial validation logic - Renamed PerfSerial test to Performance (since it also runs batched variation) Detects an issue currently, investigating. Tests: ran the new test - fails (kind of expected, but still suspicious)
9 Months Ago
Use plane height for random restricted patrol size destinations and flee positions
9 Months Ago
fixed abyss skin item def being null (wrong reference name)
9 Months Ago
Fixed store overlay cart button styling when the pack is owned
9 Months Ago
rebake CraggyIsland water and height maps - resolves "water holes"
9 Months Ago
Store overlay pages auto cycling
9 Months Ago
phrases
9 Months Ago
merge from autoturret_optim (fixes)
9 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
9 Months Ago
merge from FrontierGate_Token
9 Months Ago
merge from store-june-2025
9 Months Ago
"View in inventory" button leads to the new item after opening a crate
9 Months Ago
Merge: from main
9 Months Ago
Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc Think all server-side logic has been ammended Tests: builds in editor C+S
9 Months Ago
Added navigation url support to steam inventory
9 Months Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
9 Months Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
9 Months Ago
Merge from parent
9 Months Ago
added workshop source locker that has shelves and doors
9 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
9 Months Ago
Remove temp testing walkways
9 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
9 Months Ago
Possibly fixed simple floating platforms flipping
9 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
9 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
9 Months Ago
Merge from main
9 Months Ago
Merge from parent
9 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
9 Months Ago
Fix some collision meshes not being R/W
9 Months Ago
Fixed NREs when opening crate in steam inventory
9 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
9 Months Ago
Merge from main
9 Months Ago
WIP using scenes to speed up asset warmup
10 Months Ago
Arctic value compensation for new haze falloff curve.
10 Months Ago
Merge from /compass
10 Months Ago
TMP soft mask shader added to always included shaders
10 Months Ago
Cloud depth and brightness enhancements on clear.
10 Months Ago
Added takeover system for steam inventory items
10 Months Ago
10 Months Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds