138,799 Commits over 4,352 Days - 1.33cph!

10 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
10 Months Ago
Removing extra default material from coco torso fbx
10 Months Ago
Jungle biome distribution teaks & fixes
10 Months Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
10 Months Ago
Settings menu progress
10 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
10 Months Ago
Cocoknight setup
10 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
10 Months Ago
Cocoknight update
10 Months Ago
Cocoknight update
10 Months Ago
Re-enable texture streaming jobs
10 Months Ago
main -> new_menu
10 Months Ago
Updating coco armour female torso prefab with new mesh
10 Months Ago
Re-enable bootstrap check
10 Months Ago
main -> syncvars
10 Months Ago
▊▊ ▇▉▅ ▍▊▉▄▊ ▊▌█ ▄▉▆▄▇█▄▆ ▉▄▆▅ ▊▇▇▆ ▉▍▍▅▌ ▅▄▇▇█▇▄▍▍▋▄▅▊ ▋▄ ▊▊ ▄▍▋
10 Months Ago
texture resize + optimisation
10 Months Ago
Add inventory page
10 Months Ago
10 Months Ago
bee catapult bomb basic prefab setup LODs
10 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
10 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
10 Months Ago
█▇▋▋▉▍▄▉
10 Months Ago
Setup options styling on main menu
10 Months Ago
Missed files
10 Months Ago
Tab system Wired up home and play Animation transitions
Rin
10 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
10 Months Ago
Merge from foliage_instancing
10 Months Ago
▊▉▊▄▋▉▆▄
10 Months Ago
▊▍▆▉▌▌▇▄
10 Months Ago
Fixed navigation architecture Setup Page system
10 Months Ago
Settings dropdown
10 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
10 Months Ago
Add check for AsyncGPUReadback support
10 Months Ago
GenericSkin Overlay sub header and styling
10 Months Ago
▇ ▌█▊█▉▄▄ █▍▇
10 Months Ago
Settings menu search bar
10 Months Ago
▋▍ █▍▅▍▋ ▉▄▌▅ ▉▍▆▉▆▆▉▇▉▍▋▇▆▆▌▍
10 Months Ago
▆ ▊▋▋ ▊▅▆▄▍▉█ ▋▆▋▌▊▌ ▍▇▅▌ █▅▍▅▆▄ ▍▌ ▉▋▅ ▊▌ ▌▇▇ ██▄▉▉▉▄█ ▍▋▅▄▆▌▊ ▅▇▌▋█▋ ▊█▄▇▅█▋▆▅ █▍ ▉▆██▆ ▉▆▍▄█▅▉▍▍ ▊▊ ▅▄▆▍ ▄▌▉▌ ▄▄▆█▄▇▆ ▌▆▅▉▄█▅
10 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
10 Months Ago
Updated inventory move sounds
10 Months Ago
Merge from directional_item_dropping
10 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
10 Months Ago
Merge from ballista_disablelegs_fix
10 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
10 Months Ago
Check for NRE
10 Months Ago
Added another painted ceiling for the wallpaper pack
10 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
10 Months Ago
Add blue light to store
10 Months Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely