142,260 Commits over 4,383 Days - 1.35cph!

9 Months Ago
Play demos overlay foundations
9 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
9 Months Ago
Added support for delaying drifting to BaseBoat.
9 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
9 Months Ago
Fog of war works on death screen map
9 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
9 Months Ago
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9 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
9 Months Ago
Compile fix
9 Months Ago
Fix fog not clearing immediately on spawn
9 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
fix cloud config override issues
10 Months Ago
add all cloud configs to list on climate
10 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
10 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
10 Months Ago
underground fog
10 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Added debug.resetfogofwar
10 Months Ago
Store search bar first pass Polished the navigation
10 Months Ago
Namings for final vcloud profiles.
10 Months Ago
10 Months Ago
Final consistency pass for legacy vs volumetric modes.
10 Months Ago
Fix some search bugs
10 Months Ago
Fix NRE
10 Months Ago
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10 Months Ago
Do correct reset filter - used the wrong method
10 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
10 Months Ago
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10 Months Ago
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10 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
10 Months Ago
Some code cleanup
10 Months Ago
Bounds fix
10 Months Ago
Fix (swap) movement properties for heavy legs and chest
10 Months Ago
Store general tab navigation
10 Months Ago
better meshes for pips
10 Months Ago
locker workshop guide fix
10 Months Ago
Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway
10 Months Ago
Add lightup pips when entering code in hazmat codelock skin
10 Months Ago
Storm stuff & related.
10 Months Ago
merge from marker_buttons
10 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
10 Months Ago
merge from reduce_log_history
10 Months Ago
merge from turret_minigun_fixes