140,269 Commits over 4,352 Days - 1.34cph!

9 Months Ago
Fixed delivery drones sometimes not making it to their destination
9 Months Ago
Disabling graphics jobs on Mac builds
9 Months Ago
Compile fix again
9 Months Ago
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9 Months Ago
Store fixes and tweaks, checkout flow
9 Months Ago
Compile fixes
9 Months Ago
merge from climate_volume_blending_fix
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
9 Months Ago
Reduce odds of re-hiding after peeking
9 Months Ago
Reduce odds of flanking
9 Months Ago
Improve and simplify flanking pathfinding
9 Months Ago
Don't allow partial paths when flanking
9 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
9 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
9 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
9 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
9 Months Ago
Start setting up flanking state
9 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
9 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
9 Months Ago
RustButton uses OnPointerClick
9 Months Ago
Generic popup are fullscreen
9 Months Ago
Settings screen tweaks, aligned the texts
9 Months Ago
RustButton toggle Unpress fixes
9 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
9 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
9 Months Ago
Default trimmedAssetWarmup to true
9 Months Ago
Manifest
9 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
9 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
10 Months Ago
Steam inventory crafting and crate opening new UI
10 Months Ago
Merge from trimmed_asset_warmup
10 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
10 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
10 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
10 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
10 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
10 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
10 Months Ago
Steam inventory progress, crafting stuff
10 Months Ago
Added pages to the phrase search window, it was dropping results
10 Months Ago
Add audio cue when scientists are surprised
10 Months Ago
merge from crosshairmode_droppeditem_fix
10 Months Ago
Started steam inventory screen
10 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
10 Months Ago
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10 Months Ago
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10 Months Ago
Store overlay page prefabs Cart fixes
10 Months Ago
Populate existing filters with defaults on init
10 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)