139,259 Commits over 4,474 Days - 1.30cph!

10 Months Ago
10 Months Ago
Merge from deep_sea
10 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
10 Months Ago
Fix not being subscribed to deep sea network group, switch from using center of network grid bounds to using the layer
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
10 Months Ago
Fix deep sea network groups being visible if you get close enough to the border, and vise-versa for main island network groups - move deep sea groups onto their own layer despite being in the same physical height
10 Months Ago
Missed file
10 Months Ago
Ensure players are properly killed
10 Months Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
10 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
10 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
10 Months Ago
Changed how rockets and flares get added to the attack heli when using fixcars command: Fixcars 1 -> Inserts 1 row of flares Fixcars 2 -> Inserts 1 row of flares and HV Fixcars 3 -> Inserts 1 row of flares, HV and Incen Fixcars (with no parameters) -> Gives flares and HV's (behaviour remains the same)
10 Months Ago
Splats
10 Months Ago
merge from vclouds_demo_timescale_fix
10 Months Ago
fix cloud movement hitching in timescaled demo
10 Months Ago
merge from construction_guide_missing_normal_maps
10 Months Ago
fix some construction guides missing normal maps
10 Months Ago
Progress
10 Months Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)
10 Months Ago
merge from fix_ghost_ship_parenting -> naval_update
10 Months Ago
Add a couple of `parent.ShouldChildrenInheritNetworkGroup()` that were missing beside existing `ShouldInheritNetworkGroup()` calls - should fix NPCs parented to ghost ships being global networked instead of local
10 Months Ago
merge from vclouds_amd_seam_fix
10 Months Ago
fix vertical seam in vclouds weather map on AMD
10 Months Ago
merge from ui_overhead_optims
10 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
10 Months Ago
merge from main
10 Months Ago
fixed issue with metal detector anims
10 Months Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
10 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Codegen
10 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
10 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
10 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
10 Months Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
10 Months Ago
Mesh fixes and tweaks for the CH47 casino variant
10 Months Ago
collision fixes on barge oil rig legs prison security tower
10 Months Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
10 Months Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
10 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
10 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
10 Months Ago
merge from shore_vectors
10 Months Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
10 Months Ago
Editor force on helicopter compile fix
10 Months Ago
RPG7 - Texture & material update, icon
10 Months Ago
rpg skin vm animations edited
10 Months Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
10 Months Ago
un-gate indirect instancing for testing purposes
10 Months Ago
Fix build by scrapping the function pointer idea.