143,242 Commits over 4,383 Days - 1.36cph!

10 Months Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
10 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
10 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
10 Months Ago
Feedback tweak: Red/Orange balance into more orange.
10 Months Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
10 Months Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
10 Months Ago
Settings dropdown direction improvements
10 Months Ago
merge from new_menu
10 Months Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
10 Months Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
10 Months Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
10 Months Ago
Merge from decor_rock_pooling
10 Months Ago
Fixed skinviewer sleeping bag not disabling itself
10 Months Ago
merge from projectile_jobs
10 Months Ago
handle null localplayer properly for demo playback
10 Months Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
10 Months Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
10 Months Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
10 Months Ago
new_menu -> main
10 Months Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
10 Months Ago
merge from main
10 Months Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
10 Months Ago
new_menu -> main
10 Months Ago
Restored soundtrack dlc audio files
10 Months Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
10 Months Ago
merge from main
10 Months Ago
Some store refactoring and fixes, showcase cart button wip
10 Months Ago
merge from main
10 Months Ago
merge from fogmethod1 (clouds/fog/sky)
10 Months Ago
10 Months Ago
merge from dpv_bone_error
10 Months Ago
re-assigned model root to correct transform
10 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
10 Months Ago
Nuked some low bitrate background videos
10 Months Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
10 Months Ago
Tweaked cart item remove button padding
10 Months Ago
Feedback tweak: Cloud shapes
10 Months Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
10 Months Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
10 Months Ago
General tab dividers + add to cart on packs
10 Months Ago
merge from ambiencezone_nre_fix
10 Months Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
10 Months Ago
setting up 3p thompson anims,entity and and override controller.
10 Months Ago
don't serialize shoreVectorTexture
10 Months Ago
add command to clear report counts
10 Months Ago
merge from projectile_jobs
10 Months Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
10 Months Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
10 Months Ago
WIP handling of trigger parenting between edit/final modes
10 Months Ago
Setup ghost ship entity