140,606 Commits over 4,352 Days - 1.35cph!

10 Months Ago
Merge from autoturret_peacekeeper
10 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
10 Months Ago
Merge from simple_floating_entity (includes latest main)
10 Months Ago
Merge from parent
10 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
10 Months Ago
Merge from food_spoil_pool_fix
10 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
10 Months Ago
Finally fixed it
10 Months Ago
Finish loading screen flex mockup
10 Months Ago
More gesture menu stuff
10 Months Ago
Merge from team_invite_changes
10 Months Ago
Don't allow duplicates in the invite list
10 Months Ago
WIP: Initial new loading screen setup
10 Months Ago
Removed some temporary testing logic
10 Months Ago
Merge from main
10 Months Ago
Merge from autoturret_peacekeeper
10 Months Ago
Merge from main
10 Months Ago
Slight menu transparency if in game
10 Months Ago
Menu open and close fade in/out
10 Months Ago
Stop quit modal from preventing escape from being picked up in game
10 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
10 Months Ago
Fixed settings warmup nre
10 Months Ago
merge from fix_compile_tester_editor -> main
10 Months Ago
Fix compile tester so it targets the editor assembly as well
10 Months Ago
merge from print_light_counts -> main
10 Months Ago
wip gesture menu
10 Months Ago
Fix compile error
10 Months Ago
Don't build certain projects that won't build
10 Months Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
10 Months Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
10 Months Ago
Undo subtract
10 Months Ago
optimize FindActiveWaterBodies()
10 Months Ago
merge from main -> print_light_counts
10 Months Ago
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10 Months Ago
Add kickparty command to remove members from your party
10 Months Ago
Fix party not showing for the player who joins a party via an invite
10 Months Ago
merge from abyss_storage_fix
10 Months Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
10 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
10 Months Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
10 Months Ago
10 Months Ago
10 Months Ago
Fix grenade explosions not being heard by scientists
10 Months Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
10 Months Ago
Ocean alpha test on beaufort 0
10 Months Ago
A ton of adaptations for the new height falloff.
10 Months Ago
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10 Months Ago
ContainerCorpseCreator compile fix
10 Months Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
10 Months Ago
Plumbed up 'isOpen' hook for the new menu