143,829 Commits over 4,413 Days - 1.36cph!

10 Months Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
10 Months Ago
Potential fix for "eject pistol shell not found" warning spam
10 Months Ago
merge from fogmethod1 (sky branch)
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
10 Months Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
10 Months Ago
Gradient glow for normal skins, looks better
10 Months Ago
merge from new_menu
10 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
10 Months Ago
new_menu -> main
10 Months Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
10 Months Ago
Remove flex graphic transitions from two buttons (unneeded)
10 Months Ago
swap "builds" and "creative" priority around
10 Months Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
10 Months Ago
Blur changes
10 Months Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
10 Months Ago
Bump version number in DLLs/EXEs
10 Months Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
10 Months Ago
update from main
10 Months Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
10 Months Ago
Merge from main
10 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
10 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
10 Months Ago
Fix ownership share with buried weapons
10 Months Ago
new_menu -> main
10 Months Ago
Split MotionList in separate file
10 Months Ago
Ensure official servers are hidden in both community and modded
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Possible MapInterface.ResetMapView NRE fix
10 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
10 Months Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
10 Months Ago
main_menu -> main
10 Months Ago
Set client entities internal value instead of resetting the hidden value itself
10 Months Ago
Vis/parent checks for auth wip
10 Months Ago
Fix notifications for ultrawide
10 Months Ago
Potential fix for footstep NRE
10 Months Ago
Update Abyss Pack and Industrial
10 Months Ago
renamed pilot hazmat skin asset name to pilot pack
10 Months Ago
Fixed rare scale issue when opening skin modal
10 Months Ago
fix build
10 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
10 Months Ago
update lumberjack and wallpaper pack with new media
10 Months Ago
Updated backpack textures
10 Months Ago
Loading Screen and Bootstrap views ultrawide fixing
10 Months Ago
Fixed skin viewer settle rotation not being consistent accross all framerates
10 Months Ago
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen Also inverted parralax Y axis, feels better