140,545 Commits over 4,352 Days - 1.35cph!

10 Months Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
10 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
10 Months Ago
Buildfix: wrap new test in server if-def Tests: editor build check
10 Months Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
10 Months Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
10 Months Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
10 Months Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
10 Months Ago
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10 Months Ago
Added open/close sound to every openable corpse.
10 Months Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
10 Months Ago
Add todos comment highlighting potential issue
10 Months Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
10 Months Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
10 Months Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
10 Months Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
10 Months Ago
merge from dlss4_update
10 Months Ago
Merge: from main
10 Months Ago
Merge: from main Missed backout CL
10 Months Ago
subtracting bag_phrase_standardisation - wont do
10 Months Ago
merge from kill_bees_command
10 Months Ago
merge from collisionmeshdata_error_fix
10 Months Ago
merge from bag_phrase_standardisation
10 Months Ago
merge from improve_rug_pickup
10 Months Ago
merge from train_disconnect_fix
10 Months Ago
merge from clone_icons_fix
10 Months Ago
2-week yolo merge from main
10 Months Ago
Simple AO baker implementation
10 Months Ago
trawler latest props progress
10 Months Ago
subtract print_light_counts
10 Months Ago
merge from adjust_shelf_pickup_volumes
10 Months Ago
merge from tutorial_jungle_rock_fix
10 Months Ago
merge from abyss_containers
10 Months Ago
merge from BowWeapon_cleanup
10 Months Ago
merge from print_light_counts
10 Months Ago
merge from train_clipping_parent_fix
10 Months Ago
Merge from mixing_item_delete_fix
10 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
10 Months Ago
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10 Months Ago
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10 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
10 Months Ago
More cleanup, update icon
10 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
10 Months Ago
Mannequin uses new mesh
10 Months Ago
Merge from hackweek_manny
10 Months Ago
Merge from main
10 Months Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
10 Months Ago
Merge from parent
10 Months Ago
Minor cleanup for CeilingLight
10 Months Ago
merge from main
10 Months Ago
Fixed wire slack not working with string lights