142,576 Commits over 4,383 Days - 1.36cph!

10 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
10 Months Ago
Merge from viewmodel_workshop_fix
10 Months Ago
Fixed guitar rendering twice in workshop skin uploader
10 Months Ago
Merge from main
10 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
10 Months Ago
Adjust shadow fade transition
10 Months Ago
Foliage assets bake
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
10 Months Ago
Merge from lighthouse_ladder_climb_fix
10 Months Ago
Merge from censorship_cubes_alt_look
10 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
10 Months Ago
Remove optimized loading from the experimental options menu
10 Months Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
10 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
10 Months Ago
Skin viewer framing tweaks, added discord trophy
10 Months Ago
Merge from fix_paste_stability -> main
10 Months Ago
Fix typo
10 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
10 Months Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
10 Months Ago
merge from qol_print_queues -> main
10 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
10 Months Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
10 Months Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
10 Months Ago
Item modal new design Fixes
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from qol_autosave_convars -> main
10 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
10 Months Ago
Add back the premium modal Hook it into the premium tags as usual
10 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
10 Months Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
10 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
10 Months Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
10 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
10 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
10 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
10 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
10 Months Ago
Merge from main
10 Months Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
10 Months Ago
Fixed store NREs when Steam is down
10 Months Ago
Merge from main
10 Months Ago
Fixed store nre
10 Months Ago
Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now More 64bit progress - VBSP almost runs It still needs vphysics, and model related changes Partial model related merges from x86-64 VBSP warns when vphysics.dll is missing Increase physgun_maxrange maximum value to 32k
10 Months Ago
Start on additional auto-screenshots for workshop submissions
10 Months Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool