142,124 Commits over 4,383 Days - 1.35cph!

10 Months Ago
Fixed being able to bind gestures you dont own when clicking
10 Months Ago
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10 Months Ago
merge from autoturret_optim
10 Months Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
10 Months Ago
merge from main
10 Months Ago
Fixed settings page padding wee styling change on gesture widgets
10 Months Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
10 Months Ago
compile fix
10 Months Ago
Fixed gesture wheel order
10 Months Ago
Dont bother trying to update category buttons - have to redo it anyway
10 Months Ago
Fix play menu constantly turning itself off
10 Months Ago
Better spring motion Layout fixes
10 Months Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
10 Months Ago
Removed TrueShadow auto defines
10 Months Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc
10 Months Ago
10 Months Ago
Exposed TMP m_TextComponent in TMP_SubMeshUI for TrueShadow
10 Months Ago
Added TrueShadow
10 Months Ago
Merge: from main
10 Months Ago
Hack: BaseRaidBench - avoid flooding audio manager During benchmark, we create too many audio sources and don't clean them up with default budgets - so we up them abit. Tests: ran the benchmark - no longer grinds at 3fps
10 Months Ago
whitespace consistency pass Only build 32bit binaries for 32 bit Linux builds (dependencies) Unhide AIN loading errors from developer 1, make them warnings Move map.pack to cache/map_pack.bsp Since its a temp file that doesn't need to pile up in the root folder Disable 360.ain loading for preload Not sure if this code even runs, but just disable it Force mount HL2 episodic content on SRCDS Prevents "missing particle" warnings on start up
10 Months Ago
add brightness/contrast controls for night sky
10 Months Ago
whitespace consistency pass Only build 32bit binaries for 32 bit Linux builds (dependencies) Unhide AIN loading errors from developer 1, make them warnings Move map.pack to cache/map_pack.bsp Since its a temp file that doesn't need to pile up in the root folder Disable 360.ain loading for preload Not sure if this code even runs, but just disable it Force mount HL2 episodic content on SRCDS Prevents "missing particle" warnings on start up
10 Months Ago
Gesture menu fixes and polish
10 Months Ago
Changed UIInvisOverlay to inherit from SingletonComponent - Performed in-editor functionality testing - Performed compile error checking
10 Months Ago
Set home page as on by default
10 Months Ago
Fixed squished store and inventory views
10 Months Ago
floating city barge lods, collision
10 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
10 Months Ago
Attack helicopter turret using the minigun now requires the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the minigun in the turret stops spinning. After 10 seconds of the passenger leaving the gunner UI, the minigun stops spinning. If the passenger dismounts whilst the minigun is still spinning it will stop spinning immediately. If the engine of the Attack helicopter is turned off whilst the minigun is spinning it will stop spinning immediately. - Performed in-editor functionality testing - Performed compile error checking
10 Months Ago
Rewire shockbyte Fix session page not working after design changes Fix shockbyte buy button after design changes
10 Months Ago
Merge from main
10 Months Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
10 Months Ago
NRE fixes when camera or sky are destroyed on scene unload
10 Months Ago
10 Months Ago
Added editor convars to lock/unlock gestures
10 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
10 Months Ago
Resize information grid on max items in column
10 Months Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
10 Months Ago
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10 Months Ago
Electric Table Lamp - Blockout, initial prefab setup
10 Months Ago
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10 Months Ago
Buoyancy flow force can be disabled per instance.
10 Months Ago
Brought back videos to the home screen Setup backing images that turn on and off with blur etc when you move from home to play and vice versa
10 Months Ago
Implement new loading screen UI and warning message
10 Months Ago
Store URL navigation support
10 Months Ago
Updated gesture icons resolution
10 Months Ago
Gesture menu progress - Layout and style update - Locked gestures are spawned at the bottom of the list, with a button to jump in the store
10 Months Ago
Remote controlled (computer station) autoturrets using the minigun now require the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the turret stops spinning. - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking
10 Months Ago
Autoturrets using the minigun now behave similar to how a player has to use them and do not spin constantly. The minigun starts idle not spinning and then when a target is found it will spin up before shooting. After shooting, 10 seconds without a target is needed for spinning to stop. Video of the new functionality: https://files.facepunch.com/jacob/1b0411b1/Unity_bwwHDhX2zx.mp4 - Makes use of new ITurretNotify code interface methods - Non-autoturret (player-held) functionality remains unchanged - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking - Fixes to come for remote controlled autoturrets (computer station) using the minigun and Attack Helicopter attached miniguns