141,174 Commits over 4,383 Days - 1.34cph!

10 Months Ago
Remove peek VO
10 Months Ago
merge from main
10 Months Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
10 Months Ago
Merge from vsync_limit_fix
10 Months Ago
Connected Session new design
10 Months Ago
Remove comments
10 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
10 Months Ago
Update: make turret scan const a servervar - called `sentry.scantimer`, default to 1s Tests: standing in front, sneak damage, flying from far, depower-power turret - it finds a target & shoots
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Bugfix: AutoTurret no longer misses players moving it's it's FOV - Done by running scans every second when not tracking any targets Tests: walked into turret's FOV from behind. checked turret still shoots when powered up with non-auth player in front.
10 Months Ago
Updated art on floating walkway railings
10 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
10 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
10 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
10 Months Ago
Bugfix: powering up auto-turret now runs a search - Simplify and clean authDirty-related code One of previous bugfixes mucked this up by allowing authDirty to desync. There's still a case that's possible, so one more fix needed. Tests: powered up the turret by standing in front of it - it started shooting correctly
10 Months Ago
improved topology-based max carve height to produce a better gradient
10 Months Ago
manual anchor fbx update and some priliminary texture/material work
10 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
10 Months Ago
Remove some voice lines that seemed out of place
10 Months Ago
Merge from negative_source_modifiers_godmode
10 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
10 Months Ago
Pre-emptive reload when mag not full and target not seen for a while
10 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
10 Months Ago
add store icons
10 Months Ago
M15 Pistol - Updated item name and description
10 Months Ago
Merge from snake_los
10 Months Ago
merge from fix_roof_stability
10 Months Ago
Remove instancing support from all non-standard shaders
10 Months Ago
Snake LOS improvements
10 Months Ago
Merge from parent
10 Months Ago
merge from purifier_waterloss_fix
10 Months Ago
merge from ui_volume_slider
10 Months Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
Merge from main
10 Months Ago
Merge from naval update
10 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
10 Months Ago
Unsaved
10 Months Ago
Merge from scientist_spawners_enabled_fix
10 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
10 Months Ago
▊▄▆▆▆▆ ▅▅▋▊ ▋▇▋█▉▍█▊▊▄▉▋█▆▆▊▌▆█▄▉▋▌█
10 Months Ago
▄▋▉▍▋▇▋▊ ▉▆▍▉▅▍▌ ▇▄▄▊▊▇
10 Months Ago
▉▉▌▋▇▉ ▆▅█▌ ▆▌█▇▅▋▉█▉▆▆▆▄▉▄▇▅▄▍█▌▆▄▇
10 Months Ago
▄▆▅▉▌▊▌▊▇▉▉▄▋ ▌█▄ ▅▋▉▌▅ ▄▍▅▍▋▆▇▊ ▊█▍▊ ▇▄▇▌▆█▌▉ ▉▋▋▊ ▅▆▅▌▅▉▌ ▅▋▄ ▄▆▍▊ ▅▇█▄▋▄ ▉▇
10 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
10 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
10 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
10 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
10 Months Ago
More comments and minor code changes
10 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped