142,264 Commits over 4,383 Days - 1.35cph!

10 Months Ago
merge from marker_buttons
10 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
10 Months Ago
merge from reduce_log_history
10 Months Ago
merge from turret_minigun_fixes
10 Months Ago
10 Months Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
10 Months Ago
Check drop data in hero update
10 Months Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
10 Months Ago
Adding pilot hazmat test with burst cloth
10 Months Ago
Store general tab navigation wip
10 Months Ago
Resetup player profile and premium icon
10 Months Ago
Enable GPU instancing and Read/Write on 5913 assets
10 Months Ago
Use culture to translate shorthand values before we display them
10 Months Ago
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10 Months Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
10 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
10 Months Ago
merge from main
10 Months Ago
merge from fix_ide_warnings
10 Months Ago
merge from storage_adaptor_clipping_fix
10 Months Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
10 Months Ago
merge from modding_prefabs_july
10 Months Ago
merge from main Barrel_Monitor_Move
10 Months Ago
merge from dungeon_errors_primitive
10 Months Ago
merge from blocked_container_input_fix
10 Months Ago
merge from cookvisuals_nrefix
10 Months Ago
merge from seaweed_RW
10 Months Ago
merge from main
10 Months Ago
cleanup
10 Months Ago
Removed RendererWrapper
10 Months Ago
Removed references to RendererWrapper
10 Months Ago
server compile fix
10 Months Ago
ghost ship interior progress set dressing pass
10 Months Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
10 Months Ago
Consistency tweaks/polish
10 Months Ago
Finalized the rains.
10 Months Ago
Revert materials and meshes for merge
10 Months Ago
merge from main
10 Months Ago
Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
10 Months Ago
hull_triangle parent trigger & vehicle world collider.
10 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
10 Months Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
10 Months Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
10 Months Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
10 Months Ago
Merge: from main
10 Months Ago
disabled read-write on seaweed meshes
10 Months Ago
Fixed featured skin cart button size
10 Months Ago
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10 Months Ago
Store optims, now opened with canvas groups
10 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
10 Months Ago
merge from workshop_locker_mesh