242,369 Commits over 3,867 Days - 2.61cph!
Leaderboard backup, run #
10204
Fix demos throwing exceptions when threaded networking is disabled
Force full server demos disabled when threaded networking is off
Rip out SteamInput and our Controller API
Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs
Turn off steam overlay in the editor again
Merge RowboatDismountBug -> main
Check that the list we get really is empty when we get it, and report if it wasn't
Merge RowboatDismountBug -> main
Merge RowboatDismountBug -> main
Increase latestSeatClipSeemsFarAway threshold to 40m
merge from RowboatDismountBug
One more missed collider list free
merge from RowboatDismountBug
Fixed three cases where we got a pooled collider list and never freed it
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
Draw open edges with half thickness
ControlSheet/Inspector tweaks that no-one asked for
Render open edges with smaller thickness until I render hash marks for them
Add PolygonMesh.IsEdgeOpen
GetEdgeVertices has two out vertices, instead of returning array
Delete more stuff + guns use correct sound
Delete some stuff
updated surface
Lock simulator commit when removing a source
Skip adding undos on Game scenes
Don't try to remove steam audio static mesh if it's null
Fix #nullable context warnings
Facepunch/sbox-issues#5116
Lock reflection simulator when committing
Leaderboard backup, run #
10180
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
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Create grid debug shape for heightfield, faster but could be faster
Don't build steam audio static mesh for heightfields, too slow currently (do we care?)
Update terrain collider when terrain is dirty
Rebuilt phrases
Slightly moved some alignment to look right with new text
Leaderboard backup, run #
10171
Conditional bar is no longer shown for listings with full hp
Rewrote conditional checks to take advantage of normalised values
Leaderboard backup, run #
10170
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Refactor ActionGraphDebugger
First pass at listening for ActionGraph scene refs
WIP show scene refs in scene view
https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
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func_tanklaser sound fix
PropSelect:AddModel throws error on invalid input
Added more portal entities to the spawn menu
Updated effects library
Fixed effects changing their entity table if accessed too soon.
Added the "trace" debug console command
Added NPCData.SnapToNormal
Make npc_security_camera duplicatable
Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating