140,021 Commits over 4,352 Days - 1.34cph!

10 Months Ago
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10 Months Ago
First pass on cover behaviour
10 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
10 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
10 Months Ago
Setup better item height Applied to main menu prefab
10 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
10 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
10 Months Ago
Better connection modal animation
10 Months Ago
That really didnt work
10 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
10 Months Ago
off material for strip light
10 Months Ago
fluorescent light model
10 Months Ago
MacOS doesn't like it
10 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
10 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
10 Months Ago
Maybe this will allow loading of files above 2GB
10 Months Ago
Added store editor convar to change your item inventory Added new store grid filters
10 Months Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
10 Months Ago
Temp debugging stuff for linux
10 Months Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
10 Months Ago
Steering wheel maintains current steering level even with no mounted player
10 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
10 Months Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
10 Months Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
10 Months Ago
Initial boat validation setup. Added basic requirements.
10 Months Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
10 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
10 Months Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
10 Months Ago
Compass animation updates
10 Months Ago
Merge: from main
10 Months Ago
Weaving time reduction to 1.6 seconds
10 Months Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
10 Months Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
10 Months Ago
Store tile owned tag
10 Months Ago
WIP editing of previously finished boats at the boat building station.
10 Months Ago
Store general tab scrollbar
10 Months Ago
General store scroll view Filtering by item
10 Months Ago
Updating view model and world model rigs for the compass
10 Months Ago
Boat building station WIP changes for a togglable edit mode.
10 Months Ago
added renderbatch to all the bloody rags
10 Months Ago
actaully commit the .mat
10 Months Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
10 Months Ago
Fix error in toggling between instancing on/off
10 Months Ago
merge from targeting_attachment_slot_fix
10 Months Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
10 Months Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites