144,597 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Security speakers and spotlights
10 Months Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
10 Months Ago
Make 64bit srcds build as srcds_win64 Add SteamID64 to "Dropped %s player from server" console message Remove "PREP OK" from console map loading log Also change "PREP FAILED" to "AddMapPackFile failed", and make it a warning. Adjust recent changes to IMaterial functions for multicore Block editdemo concommand just in case Added NPC:IsCrouching Combine/Citizens can do this.
10 Months Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
10 Months Ago
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
10 Months Ago
merge from add_pumpkin_lowgradefuel -> main
10 Months Ago
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
10 Months Ago
10 Months Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
10 Months Ago
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10 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
10 Months Ago
Sort categories and entities alphabetically in ai demos viewer
10 Months Ago
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not
10 Months Ago
merge from new_menu2
10 Months Ago
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
10 Months Ago
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover
10 Months Ago
Commenting
10 Months Ago
hooked up retro pattern material
10 Months Ago
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10 Months Ago
new_menu2 -> main
10 Months Ago
Fixed the missing texts on store heroes (regression from the store)
10 Months Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
10 Months Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
10 Months Ago
Added retro material to the helmet
10 Months Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
10 Months Ago
Updated pilot hazmat holster offsets
10 Months Ago
merge from new_menu2
10 Months Ago
LODs and collision for food market display
10 Months Ago
Updated featuring header style Black box and pistol in general store categories
10 Months Ago
Updated pilot pack cover assets
10 Months Ago
merge from pilotpack_storepage
10 Months Ago
Fixed featured items ordering
10 Months Ago
merge overflowing weapon stats fix
10 Months Ago
Fix for overflowing weapon stat values
10 Months Ago
setup t1 smg anims, entity and override controller
10 Months Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
10 Months Ago
new_menu2 -> main
10 Months Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
10 Months Ago
Missed files
10 Months Ago
Texture fix for Pilothazmat Backpack
10 Months Ago
PilotHazmat backpack textures updated
10 Months Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
10 Months Ago
updated cinematic backpack textures
10 Months Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
10 Months Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
10 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
10 Months Ago
Reset active item when disconnecting from the server.
10 Months Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
10 Months Ago
renamed flight recorder box to black box again
10 Months Ago
Update some tooltips to the new menui2 ones