141,729 Commits over 4,383 Days - 1.35cph!

10 Months Ago
bloody bucket for the medical bay
10 Months Ago
Pilot Codelock - updated textures and prefabs
10 Months Ago
Pilot codelock - closed status emissive texture
10 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
10 Months Ago
snapping_fix -> main
10 Months Ago
Fix snapping not working on split client and server
10 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
10 Months Ago
Added Updated Compass Viewmodel FBX
10 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
10 Months Ago
Enabled mip maps on some store assets
10 Months Ago
Overlay page button progress bar
10 Months Ago
view model camera animation update
10 Months Ago
Merge from parent
10 Months Ago
phrases + coegen checks
10 Months Ago
merge from naval update
10 Months Ago
merge from main
10 Months Ago
backup trawler prefab
10 Months Ago
Fix asset scenes never finishing loading when running as server
10 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Dont include the clientvar
10 Months Ago
CS0414 error fix
10 Months Ago
snap_deployable_improvements -> main
10 Months Ago
Compile errors
10 Months Ago
Remove debug file
10 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
10 Months Ago
Reapply game mode changes
10 Months Ago
Set corner rotation to use the closer hit to the player
10 Months Ago
snapping_improvements -> main
10 Months Ago
Profiling
10 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
10 Months Ago
merge from party_system -> main
10 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
10 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
10 Months Ago
Server compile fixes
10 Months Ago
Fixed soundtrack dlc page errors
10 Months Ago
Store overlay page layout changes
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
10 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
10 Months Ago
merge from main -> party_system
10 Months Ago
Sea moss tests
10 Months Ago
Hopefully fixes and improvements
10 Months Ago
Close opened page and modals when closing the store
10 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p