145,536 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Add damageFX for minicopter
10 Months Ago
merge from store_pilotpack_fix
10 Months Ago
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10 Months Ago
merge from safe_menudata
10 Months Ago
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10 Months Ago
Replace twitch rivals old header with new generic header
10 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
10 Months Ago
Fixed missing media in store pilot showcase
10 Months Ago
merge from scene_warmup_fixes
10 Months Ago
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10 Months Ago
merge from connect_modal_nre
10 Months Ago
merge from pilotpack_storepage
10 Months Ago
merge from skinviewerquality_fix
10 Months Ago
merghe from christmaslights_fix
10 Months Ago
merge from skinviewer_connect_fix
10 Months Ago
merge from connect_modal_dont_cache
10 Months Ago
Prevent connect modal from ocassionally throwing an NRE
10 Months Ago
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10 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
10 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
10 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
10 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
10 Months Ago
Use a single shared 200 x 200 texture to keep costs down
10 Months Ago
Show the real ingame map on a RHIB screen
10 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
10 Months Ago
prison update
10 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
10 Months Ago
Updated fluorescent light icons
10 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
10 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
10 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
10 Months Ago
Animate the throttle level on the new RHIB Support reverse
10 Months Ago
Fixed game view indirect lighting when in prefab mode
10 Months Ago
Fixed ceiling fluorescent light collision issues
10 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
10 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
10 Months Ago
Server compile fix
10 Months Ago
Scientist RHIB texture and model update
10 Months Ago
Re-enable Read/Write for collision meshes only
10 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
10 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
10 Months Ago
PT Boat update
10 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
10 Months Ago
merge from storeitem_phrase for todays skin upload
10 Months Ago
Spotlight collider tweaks, added a large interaction collider
10 Months Ago
minor code cleanup
10 Months Ago
Electric table light prefab minor cleanup
10 Months Ago
Added working compass to the new RHIB
10 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
10 Months Ago
Fix max health display applying modifiers twice on the client.