145,579 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
10 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
10 Months Ago
Fix workbench tech trees in vanilla gamemode
10 Months Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
10 Months Ago
Enable r/w on gib models
10 Months Ago
Updated keycard animations, override controller and entity
10 Months Ago
Fix server description not appearing on the very first server you click on after game launch
10 Months Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
10 Months Ago
Fix bug preventing the images from changing in subsequent calls
10 Months Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
10 Months Ago
handling demo scrubbing and timescale 0 for batched projectiles
10 Months Ago
chansaw attack anims and anim controller updated
10 Months Ago
Bug fixes with the texture prepare process
10 Months Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
10 Months Ago
merge from modded_tag_fix
10 Months Ago
Fix servers been incorrectly placed in the modded category when they should be in community
10 Months Ago
merge from decor_lighting_dlc/wallcabinet
10 Months Ago
Wall cabinet tweaks, added pickup volume
10 Months Ago
merge from skinviewer_connect_fix
10 Months Ago
merge from bc_trophy_disabling_fix
10 Months Ago
merge from mode_fixes
10 Months Ago
merge from tutorial_webm_fix
10 Months Ago
merge from respawn_hide_cancel_button
10 Months Ago
merge from battlefield_tag_overflow_fix
10 Months Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
10 Months Ago
Fix sorting by 'mode' not working Sorting code cleanup
10 Months Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
10 Months Ago
Stop Battlefield tag from overflowing
10 Months Ago
Bug fixes - ensure its hidden at the right point
10 Months Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
10 Months Ago
Code cleanup
10 Months Ago
Fix tutorial modal video not playing correctly for some people
10 Months Ago
Improvised walkways progress
10 Months Ago
cleanup to try and find the bug
10 Months Ago
Merge from main
10 Months Ago
merge from new_menu2
10 Months Ago
merge issue fix
10 Months Ago
wip logs
10 Months Ago
main -> new_menu2
10 Months Ago
Hide ddraw when the main menu is opened
10 Months Ago
merge from fetchDLCprice_error_fix
10 Months Ago
merge from storesearch_fix
10 Months Ago
merge from rustbutton_nre_fix
10 Months Ago
Add damageFX for minicopter
10 Months Ago
merge from store_pilotpack_fix
10 Months Ago
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10 Months Ago
merge from safe_menudata
10 Months Ago
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10 Months Ago
Replace twitch rivals old header with new generic header
10 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.