138,955 Commits over 4,474 Days - 1.29cph!

10 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
10 Months Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
10 Months Ago
Compile fix
10 Months Ago
merge from main
10 Months Ago
Fix error when build happens before navmesh is initialized
10 Months Ago
Adding 50 cal right rig
10 Months Ago
Added GPU frame timings to the performance logging
10 Months Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
10 Months Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
10 Months Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
10 Months Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
10 Months Ago
zero'd transforms in bandage entity
10 Months Ago
xmas floorpaper setup, wip
10 Months Ago
Follow Daniel's advice of merging two redundant code paths into one
10 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
10 Months Ago
server_refresh_budgeting_adjustments -> main
10 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
10 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
10 Months Ago
Roof net mesh and prefab setup
10 Months Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
10 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
10 Months Ago
Restore some commented RPC checks.
10 Months Ago
food barge and floating piers culling volumes for props
10 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
10 Months Ago
Adding browning single rig fbx
10 Months Ago
farm barge culling volumes for props, full refactor of prefab groups
10 Months Ago
Fix stairs server cull tag
10 Months Ago
Individual parenting triggers for hull and floor pieces.
10 Months Ago
re-populated unarmed player update anims
10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
prison barge culling volumes for props
10 Months Ago
Submitting progress on floating city 3 (still WIP)
10 Months Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
10 Months Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
10 Months Ago
GL anim updates
10 Months Ago
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
10 Months Ago
iterations on the boat steering wheel start turning audio files
10 Months Ago
Steering wheel prevent building volume.
10 Months Ago
merge from main
10 Months Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
10 Months Ago
Additional steering wheel dismount positions
10 Months Ago
merge form underwaterlabs_bp_fragment
10 Months Ago
10 Months Ago
half-broken application of baked shore vectors
10 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
10 Months Ago
Merge from naval_update
10 Months Ago
Updated charity plushie Icons
10 Months Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
10 Months Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
10 Months Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended