242,379 Commits over 3,867 Days - 2.61cph!
Add scroll area to EnumControlWidget
Cap player egg spawns, recycle oldest egg on new spawn
Update IntegerControlWidget label color
GameManager -> Game
Can create variables from outputs again
https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
Imported Updated Minigun World Model and LODS
Added Minigun Combined Textures and Material
Applied Combined Minigun Material to Minigun World Model
Fixed dragged output listing irrelevant nodes
Merge from bradley_scientists
Expose intersection-related structs to ActionGraph
Facepunch/sbox-issues#5063
* PhysicsIntersection
* PhysicsIntersectionEnd
* PhysicsContact
* PhysicsContact.Target
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subracting server_tags_autocorrect
merge from server_tags_autocorrect
merge from tutorial_island
merge from fix_pickafriend_blue_name
merge from fadeoutnre_fix
Fixed tutorial supply box sometimes not populating with the correct item list
Leaderboard backup, run #
10084
Fixed floating dressing/props
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Extremely cool and realistic motorbike with sidecar
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Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Bike setup work for wheels and chassis visuals + other bits and pieces
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Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts
Update tags when parent changes
sbox-issues/issues/4931
Tag editor popup improvements
* Fixed being tall and oddly spaced out
* Placeholder text in create tag entry
* Creating a tag rebuilds the list of available tags
Editing tags in inspector marks scene unsaved
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
Adjustment to muscle skin and zombie skin + new balding hair
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Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
Added baked LOD4 for brutalist church
Plastic ignore client.serverlist SQLite DB and server_demos folder
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
moonpool progress wip, basic test lighting
worldmodel orientation fix for spaghelli shotgun