249,461 Commits over 3,959 Days - 2.63cph!

35 Days Ago
Added WASD controls to ballista
35 Days Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
35 Days Ago
Don't use absolute path when creating sounds from mp3s
35 Days Ago
Fixed up DoF in main menu
35 Days Ago
Rotating game hints in certain menus
35 Days Ago
updated avatar settings on a few test anims
35 Days Ago
Main menu additively opens an arena as the background
35 Days Ago
Show ability stack
35 Days Ago
Game cancellation
35 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
35 Days Ago
Copy over properties when bulk creating multiple nav links
35 Days Ago
Link connection radius should be internal not private
35 Days Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
35 Days Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
35 Days Ago
Ballista swivel rotation
35 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
35 Days Ago
Remove debug #pragma optimize statements
36 Days Ago
NavLink doc comments Format
36 Days Ago
player model NRE fix
36 Days Ago
Tweaks, inverted ballista up animator parameter
36 Days Ago
Tpose for fingers in avatar
36 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
36 Days Ago
Correct meta rotations in the avatar (maybe)
36 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
36 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
36 Days Ago
merge from main
36 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
36 Days Ago
Added better TAA sampling to reduce blurring
36 Days Ago
Should've resolved issues playing ability cards
36 Days Ago
Removed ballista debug logs
36 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
36 Days Ago
Fixed warnings
36 Days Ago
Avatar fixes to prevent submerged animations
36 Days Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
36 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
36 Days Ago
adjust bullet impact
36 Days Ago
Can shoot mine
36 Days Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
36 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
36 Days Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
36 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
36 Days Ago
Fix evaluating exposed properties
36 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
36 Days Ago
re-merge from /indirect_instancing
36 Days Ago
merge from /main
36 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
36 Days Ago
merge from arcticpack_itemstore_fixes
36 Days Ago
merge from ore_hotspot_position_fix
36 Days Ago
merge from simple_upgrade
36 Days Ago
merge from voiceprops_itemstore