192,808 Commits over 4,049 Days - 1.98cph!

28 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
28 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
28 Days Ago
merge from softcore_update
28 Days Ago
Trying out some gameplay changes
28 Days Ago
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28 Days Ago
Remove some logs
28 Days Ago
Added newly baked AO to tshirt materials
28 Days Ago
merge from save266 - Staging wipe
28 Days Ago
Merge from softcore_update
28 Days Ago
Merge from softcore_update
28 Days Ago
Fix NRE when creating TC and large wood box corpses
28 Days Ago
phrases
28 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
28 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from softcore_update
29 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
29 Days Ago
Merge from softcore_updates/bag_changes
29 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
29 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
29 Days Ago
Merge from parent
29 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
29 Days Ago
merge from softcore_update -> aux2
29 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
29 Days Ago
merge from fix_wounded_nre -> softcore_update
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from softcore_update/bag_changes
29 Days Ago
Cleaned up arrow renderer system
29 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
29 Days Ago
Fix NRE when running injure command in softcore mode
29 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
29 Days Ago
jungle_update -> aux3
29 Days Ago
boomerang -> jungle_update
29 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
29 Days Ago
Expose settings to change return arc and time until start return arc
29 Days Ago
Remove time log
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from bag_changes
29 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
29 Days Ago
Merge from parent
29 Days Ago
Merge from main
29 Days Ago
Merge from easterinflatablehorse_DLC
29 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
29 Days Ago
and more
29 Days Ago
Remove unneeded debug logs
29 Days Ago
- List rewrite - Added license
29 Days Ago
Merge from main
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from bag_changes