242,841 Commits over 3,867 Days - 2.62cph!

9 Months Ago
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9 Months Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs
9 Months Ago
9 Months Ago
Fix some edge cases with Either.CreateType
9 Months Ago
Node test formatting Ambiguous overload binding tests Either type Use Either type for ambiguous bindings Compare implicit conversions required when resolving overloads
9 Months Ago
9 Months Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
9 Months Ago
Abyss hazmat helmet01 pipe fixes
9 Months Ago
Let the INetworkTableContainer handle writing/reading whether it's only changes or a full update
9 Months Ago
Updated view model and textures
9 Months Ago
Fixed various model issues + meta files from asset.party uploads
9 Months Ago
Fix QPainter was null when calling setPen errors CompileProgress tests (doesn't work) Fix asset browser file type size Fix NRE in GenericControlWidget Add BaseLayout.AddLayout<T> Add ControlSheet.AddProperty SerializedCollection elements return attributes of parent SoundFileCollection doesn't use PropertySheet
9 Months Ago
Add some exception handling
9 Months Ago
Make NetworkTableContainer into an internal interface INetworkTableContainer. Use explicit interface implemention to keep members from being exposed to public API.
9 Months Ago
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9 Months Ago
belt model
9 Months Ago
fixed animation culling issue
9 Months Ago
Arctic Suit pipe fixes
9 Months Ago
Embrasures and shutters also rotatable using R when being deployed
9 Months Ago
Fix shovel gather notice.
9 Months Ago
Disable UseViewModelCamera on metal detector VM for now
9 Months Ago
Increased all plants ripe stage duration from 4h to 14h
9 Months Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
9 Months Ago
Initial commit
9 Months Ago
merge from backpacks
9 Months Ago
merged to main ladder_hatch_repair
9 Months Ago
merge from safezone_warning
9 Months Ago
Assume test mode will want rendersystemempty Right now our tests machine doesn't have a GPU attached, for d3d11 it's fine since this runs over D3D11 Warp renderer, but not on Vulkan. Change this if we ever do graphics tests on CI. Running locally our tests pass fine without it
9 Months Ago
Update joints scene to use physics grabber
9 Months Ago
Source entity prefab cleanup.
9 Months Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
9 Months Ago
Updated third person model and world model Deleted old placeholder model
9 Months Ago
Delete flag from craggy
9 Months Ago
added roller model to prefab Merge branch 'main' of sbox-industrial-platformer
9 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
9 Months Ago
Compile fix
9 Months Ago
Convar / debug cleanup
9 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
9 Months Ago
Merge from mfm_test1
9 Months Ago
Merge from main
9 Months Ago
Merged main
9 Months Ago
Fan temp model Scene
9 Months Ago
Ensured triangle ladder hatch can be repaired in repair bench
9 Months Ago
metal detector viewmodel prefab ( viewmodel renderer) update
9 Months Ago
Updated scene
9 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
9 Months Ago
Updated model/prefabs Added Christoffer's WIP textures
9 Months Ago
Generic Item Page - Brutalist Assets
9 Months Ago
Fix NRE
9 Months Ago
Add initial View Model support - make MP5 use view model to test. Camera borked