134,070 Commits over 4,262 Days - 1.31cph!

11 Months Ago
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11 Months Ago
Increase Siege Tower NPC Carver size
11 Months Ago
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11 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
11 Months Ago
Fix crafting quality tea item id
11 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
11 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
11 Months Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
11 Months Ago
Add support for primitive server tag to be compressed
11 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
11 Months Ago
Fix maximum sleeping bags set to -1 in primitive
11 Months Ago
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11 Months Ago
Fixing ballista anims
11 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
11 Months Ago
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11 Months Ago
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11 Months Ago
Submitting new mounted ballista anim
11 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
11 Months Ago
NRE fix
11 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
11 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
11 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
11 Months Ago
Add support for eras to provide custom loot tables
11 Months Ago
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11 Months Ago
Updating ballista rope skinning
11 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
11 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from lumberjackhoodieskinfix
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix mipmaps settings, re-exported defaults
11 Months Ago
Fixed scattershot worldmodel offset model
11 Months Ago
wood armour plate world model + lods materials and textures
11 Months Ago
Remove skin weights option, force to 4 bones.
11 Months Ago
Tweaked static ballista culling distance
11 Months Ago
merge from primitive -> primitive_gm
11 Months Ago
Fixed catapult showing the scattershot loaded by default
11 Months Ago
Reapplying 109698
11 Months Ago
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11 Months Ago
Fix incorrect convar name for presets causing initial display error
11 Months Ago
Merge from main
11 Months Ago
Merge from fm1, restoring UI functionality after merge from main
11 Months Ago
Restore UI
11 Months Ago
Lead plate radiation protection
11 Months Ago
merge from main
11 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
11 Months Ago
wip merge from main fixes
11 Months Ago
Tweak page header