139,612 Commits over 4,352 Days - 1.34cph!

12 Months Ago
Add some extra length to loosen the rope
12 Months Ago
Swap vine over to using fake physics rope instead
12 Months Ago
LOS test and small refactor.
12 Months Ago
blockout finalisation
12 Months Ago
add line renderer caps
12 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
12 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
12 Months Ago
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12 Months Ago
Fix nre in debug.log
12 Months Ago
Update tiger speed values for new anims to prevent sliding
12 Months Ago
Editor-only UI convar warnings
12 Months Ago
Merge from parent
12 Months Ago
Zigg Tank UV fix Collision
12 Months Ago
Enable easter event
12 Months Ago
test wall and floor papers
12 Months Ago
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12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from blowpipe
12 Months Ago
Merge from jungle_update
12 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
12 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
12 Months Ago
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12 Months Ago
Anim event timing fix
12 Months Ago
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12 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
12 Months Ago
trawler ship - interiors greybox
12 Months Ago
Texture resolution change
12 Months Ago
More descriptive descriptions
12 Months Ago
jungle zigg, tank large update. -Materials -Textures
12 Months Ago
Visual bug fixes to Big Zigg
12 Months Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
12 Months Ago
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12 Months Ago
Subtract 118338
12 Months Ago
Adding animation content and initial set up files for the compass
12 Months Ago
Blowpipe animation updates
12 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
12 Months Ago
Merge from deltalerp
12 Months Ago
merge from LOD Baking tool
12 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
12 Months Ago
Merge from main
12 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
12 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
12 Months Ago
Fixed vine tree not getting randomised rotation
12 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
12 Months Ago
Unsaved
12 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
12 Months Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
12 Months Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
12 Months Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
12 Months Ago
Clean fix