255,119 Commits over 3,990 Days - 2.66cph!

9 Months Ago
Fixed vendor front spacing and placement
9 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
9 Months Ago
2-stage exhaust prefab. Idle+Driving.
9 Months Ago
WIP game loop state machine refactor WIP everything's compiling again Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing Fix winning round display in game overview Re-implement team income Round end status text Clear equipment on start of half Another GameOverview fix
9 Months Ago
Clear equipment on start of half Another GameOverview fix
9 Months Ago
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9 Months Ago
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9 Months Ago
Fix winning round display in game overview Re-implement team income Round end status text
9 Months Ago
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9 Months Ago
wip handcuff viewmodel animation and rig edited
9 Months Ago
Lighting prefab update.
9 Months Ago
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9 Months Ago
Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing
9 Months Ago
9 Months Ago
Added RemoveExistingTopology option to Monument component
9 Months Ago
WIP everything's compiling again
9 Months Ago
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9 Months Ago
M4A1 carryhandle adjustment
9 Months Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
9 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
9 Months Ago
GameEventComponent<T>.NextState
9 Months Ago
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9 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
9 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
9 Months Ago
map updates
9 Months Ago
IGameEvent
9 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
9 Months Ago
Heli now uses fixed height again
9 Months Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
9 Months Ago
relic tooltip relic events buying relics relic element level relic tooltip level magnifying glass, relic upgrade description delay modifier
9 Months Ago
Aux fix attempt
9 Months Ago
Stubbed on destroy code
9 Months Ago
Fixed broken protobuf file Rebuild
9 Months Ago
Fixed broken protobuf file
9 Months Ago
Merge travelling_vendor
9 Months Ago
9 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
9 Months Ago
Merge main
9 Months Ago
Codegen. Ready to go
9 Months Ago
Added quick death to get on AUX.
9 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
9 Months Ago
When deserializing a GameObject create components in a try/catch and log an error if it fails. If no component could be created, add a missing component. Fixes not being able to open a prefab if there's an error in the constructor of a component. Closes Facepunch/sbox-issues#4397
9 Months Ago
More map set up
9 Months Ago
Scene 2 Prefab all
9 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
9 Months Ago
Add Package.FileSize (MB) ( Closes Facepunch/sbox-issues#4908 )
9 Months Ago
merge from main
9 Months Ago
tweaked collider of oilrig crane cabin
9 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
9 Months Ago
bunch of material overrides fixes