242,872 Commits over 3,867 Days - 2.62cph!

9 Months Ago
Add Rohans custom script to imagery on store item
9 Months Ago
Skin bundle update
9 Months Ago
9 Months Ago
Get rid of INodeAttribute.Kind
9 Months Ago
Fix custom editor
9 Months Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
9 Months Ago
Look for INodeAttribute instead of NodeAttribute
9 Months Ago
9 Months Ago
Locker skin fix tweaks
9 Months Ago
S2P all
9 Months Ago
Fix Graphics.MipmapGen trying to generate one out of bounds mip
9 Months Ago
Add a CoverImage component
9 Months Ago
set sewer branch to skip HLOD by default
9 Months Ago
SubContext support on RenderContext (#1441) * Add IRenderContext::GetSubContext() to get or create a sub context for a new thread, use it in managedsceneobject Render contexts can never be passed between threads; they can only be used on the thread that created them. The thread index will be set in the constructor and can't change after that. This causes a problem in our current implementation of SceneCustomObject that reuses the threaded render context on the main thread and expects we can add things,modify and render it from there, for D3D11 it is not a problem since the implementation or driver seems to have a mutex for command lists, but on Vulkan that gives validation errors and causes crashes. This implements the concept of SubThreads to RenderContext, a very simple way to pass the render context around and consume it in a timely manner, it creates a new render context with the same characteristics as the parent one in a new thread and submits it when the parent context is released
9 Months Ago
Facepunch.ActionGraph API changes Fixed race condition in Tools/CodeGen Updated Facepunch.ActionGraphs Don't list GameObjectActionComponent in action graph menus
9 Months Ago
9 Months Ago
Fix variable default values in BindingSurface.FromNode
9 Months Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
9 Months Ago
Updated LargeBackpack with Female version
9 Months Ago
Pushing broken item store images for Ian
9 Months Ago
9 Months Ago
Some better invalid JSON handling
9 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
9 Months Ago
Trash spawner
9 Months Ago
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
9 Months Ago
9 Months Ago
Graph needs revalidation after removing nodes Node binding refactor, simplify call node serialization
9 Months Ago
Updated LargeBackpack size
9 Months Ago
Finished overall layout
9 Months Ago
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9 Months Ago
Item Page media and descriptions
9 Months Ago
Spinner Crusher
9 Months Ago
Remove deferred rendering meshes from scenelight We no longer have a hardcoded path for rendering viewmodel shadows, that will be handled with a special component in managed Fix depth normalization on GetWorldPosition, since we are using 3D Skyboxes again we are splicing a bit of the depth range, fixes feathering on sprites again
9 Months Ago
Fixed sold out colours and alpha
9 Months Ago
Turn shadows off on feathering particle test
9 Months Ago
GameObjects only save their own tags - not inherited tags!
9 Months Ago
protocol ++
9 Months Ago
Convert prop component to be procedural
9 Months Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
9 Months Ago
Further colour and layout adjustments - nearly there!
9 Months Ago
Warning popup when logging out in a safe zone
9 Months Ago
Further layout changes. Reduction in size Rearranged title
9 Months Ago
removed unneaded vmdl's from USP Merge branch 'main' of sbox-assets
9 Months Ago
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9 Months Ago
Fixed expected type when serializing constant value links
9 Months Ago
merge from backpacks
9 Months Ago
flames001 smoke Fix project files being lfs Fix a bunch of other stuff being lfs Add explosion001
9 Months Ago
Use attack_CNY
9 Months Ago
Fixed light binding. Scene backup.
9 Months Ago
Flame material fix