242,872 Commits over 3,867 Days - 2.62cph!

9 Months Ago
Updated attack_CNY to work with the IK semifix
9 Months Ago
Leaderboard backup, run #9076
9 Months Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
9 Months Ago
Apply to bandages as well
9 Months Ago
Applied player only ItemModEntity behaviour on 349 entities
9 Months Ago
Add components to allow overriding the menu's background with a different image
9 Months Ago
Merge from main
9 Months Ago
Prefab fix
9 Months Ago
Updated meta files for new animations
9 Months Ago
Re-base SkinViewer branch, cleaning up mess
9 Months Ago
Merge from main
9 Months Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
9 Months Ago
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9 Months Ago
AssetSystem.CreateResource - create empty json not kv3 since I removed the legacy kv3 path TerrainEditorTool use EditorTypeLibrary for paint tools
9 Months Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
9 Months Ago
Subtract dodgy merge from Main
9 Months Ago
UI fixes
9 Months Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
9 Months Ago
Fixes for zoom, and limits
9 Months Ago
Merge Main -> SkinViewer
9 Months Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
9 Months Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
9 Months Ago
Store UI tweaks
9 Months Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
9 Months Ago
Add temp error log for rowboat clip
9 Months Ago
Cherrypick particle IK fix
9 Months Ago
Temporary null tests in HumanNPC CreateCorpse
9 Months Ago
Set up side holstering on large backpack
9 Months Ago
Disable workshop stats for now
9 Months Ago
Disable workshop stats for now
9 Months Ago
Add UIEffect
9 Months Ago
Basic ability to zoom in/out
9 Months Ago
Citizen/animgraph: updated Swim_Idle
9 Months Ago
9 Months Ago
Attributes, display info refactor
9 Months Ago
Post process, grunt when hurt, health regen - visualize health
9 Months Ago
Attempt to make sounds better until get some new ones
9 Months Ago
Citizen/animgraph: change threshold for movement reset from 5 to 2 u/s
9 Months Ago
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
9 Months Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
9 Months Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
9 Months Ago
Added basic lobby menu to create or join servers
9 Months Ago
Entity translation for scripted_sequence Fixed spawnmenu "Save Changes" / "Revert" buttons not having icons Regression from garrysmod/pull/1954 Fixed no loading screen when playing demos Fixed a bad thing with HTML translations Removed unused code from loading screen Removed usages of GM:LoadGModSaveFailed clientside Update icon_progress.lua Fixed a visual bug with drag'n'drop When the dragged panel's local position is higher than 2048 on any axis Duplicator uses `CurHealth` instead of `Health` Avoid issues with `Health()` function. Also make the NPC inherit duplicator table correctly Base gamemode supports DMG_REMOVENORAGDOLL for players
9 Months Ago
Correctly preserve worldpanel combo when popping UI layers Almost fixes worldpanel filters, but there's still some issues with depth
9 Months Ago
Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Bump "insane reference count" threshold 10x
9 Months Ago
Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
9 Months Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
9 Months Ago
Add temporary kill notification in chat until I sort a killfeed Respawn
9 Months Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors