243,017 Commits over 3,898 Days - 2.60cph!

10 Months Ago
merge from backpacks -> aux2
10 Months Ago
▋▆█▅▄▌ ▋▌▌▋▆▍▍ █▍▉▄ ▉▍▉ █▌▉▊▅▇▉
10 Months Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
10 Months Ago
Actually make large backpack uncraftable
10 Months Ago
Small backpack 12 slots Small backpack cost 5 sewing kits & 50 cloth Large backpack 30 slots & uncraftable Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
10 Months Ago
Fixed weapons inside backpack not showing on your back
10 Months Ago
Remove "{player} is sharing the account 0" log message
10 Months Ago
Fix grid size button tooltips
10 Months Ago
Remove isReadingChanges - no longer needed
10 Months Ago
Renderdoc label colors for managed drawcalls were black Highlight.cs: should be SetCombo not Set
10 Months Ago
merge from main
10 Months Ago
Fix glow outline rendering https://i.imgur.com/cK9VbNB.png
10 Months Ago
Add a temp mutex to DrawDrawList to fix race condition when drawing from main thread
10 Months Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
10 Months Ago
Centre box too dark
10 Months Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
10 Months Ago
Texture Compression Speed Improvements (#1430) Improves DXT5 compression by moving it to GPU, other algorithms that still run on CPU also benefit (DXT1 etc.). Additionally fixes DXT crash (sbox-issues/issues/4165).
10 Months Ago
Clear reflection view every frame Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc. Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo Fix tracers trying to use view models for other players base gamemode respects DMG_REMOVENORAGDOLL for players Fixed calling Spawn() twice on ragdolls crashing the game Fix SetModel on prop_ragdoll causing the model to look glitchy When deleting ragdoll physics objects, also delete constraints SurfaceInfo:GetVertices works on surfaces with non poly primitives Experimental, seems to work just fine in my tests Consistent deaths for HL1 NPCs with ai_serverragdolls
10 Months Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
10 Months Ago
Remove timers & debug logs Remove reference shader
10 Months Ago
▌▊▆▄█▆▆▆█▊▆▅▌ ▉▊▊▄▋ █▆▌▅▇
10 Months Ago
Backport Valve GPU texture compression dispatch code Compiled DXT shaders (optimized) Force DXT5 for now, since that's all we have compute support for Dispatch compute and read back Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing Re-add check for compressed block texel views Fallback gracefully to CPU on platforms with no compute support Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
10 Months Ago
ActionGraph: Nodes for creating common collection types Array, List, HashSet, Dictionary
10 Months Ago
added more trimsheet props drying rack water drum cable reel update step ladders
10 Months Ago
rebar.vmat.meta update
10 Months Ago
▅▆▋▄▅▍▄▋ ▌▌▉▆█▍ ▅▉▍ ▊▆▆▆ ▍▉▆ ▌▌▍▆▇ ▅▇█▇▆▊▆ ▄▅▌▍▅▍▋
10 Months Ago
10 Months Ago
Resolve generic target type
10 Months Ago
JsonUpgrader.Run -> Upgrade
10 Months Ago
Demote JsonUpgrader.Run to internal
10 Months Ago
Pooling
10 Months Ago
viewmodel prefab cleanup (and naming)
10 Months Ago
JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter
10 Months Ago
Spawn delay
10 Months Ago
█▉█▄▅▄
10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Merge from main -> backpacks
10 Months Ago
Tests for resolving generic type members
10 Months Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
10 Months Ago
Placement checks
10 Months Ago
Clean up
10 Months Ago
Quick fix to Hair cap textures
10 Months Ago
New Black Frizzy Hair + Adjustments to Hair Textures
10 Months Ago
Unity only serializing backpack prefab when you close unity
10 Months Ago
Replace _apiVersion with ComponentVersion defined by the component
10 Months Ago
fixed third person speargun offset
10 Months Ago
Fixed emission on lantern materials
10 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable
10 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
10 Months Ago
Add shooter decals to some scenes