136,344 Commits over 4,444 Days - 1.28cph!

1 Year Ago
merge from feedback_report_enum_fix
1 Year Ago
merge from fridge_texture_res
1 Year Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
1 Year Ago
Phrases
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
main -> snap_deployables
1 Year Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
1 Year Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
1 Year Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
1 Year Ago
merge from main
1 Year Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
1 Year Ago
Fix other pooled list leaks
1 Year Ago
Fix more pooled list leaks
1 Year Ago
Add missing "using" to properly free the pooled list in State_Flank
1 Year Ago
fixed lods for hanging bulbs
1 Year Ago
fixed material order on lightbulb
1 Year Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
1 Year Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
1 Year Ago
foundations for legacy wood external gate store page
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Update Abyss pack to include barrels
1 Year Ago
Merge from main
1 Year Ago
Merge from console_recover_changes
1 Year Ago
Clearing whole inventory now replies with the affected player's name.
1 Year Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
1 Year Ago
Merge from main
1 Year Ago
merge from save269 - Staging wipe
1 Year Ago
Merge from manifest_insert_inspector
1 Year Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
1 Year Ago
Cleaned up the hierarchy
1 Year Ago
Add some placeholder cables
1 Year Ago
Fix legacy ceiling light
1 Year Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
1 Year Ago
Move chandelier into cozy lights folder
1 Year Ago
String light bulbs + lights are now pooled
1 Year Ago
Merge from main
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
1 Year Ago
Merge from main
1 Year Ago
fix cloud reprojection artifacts where viewDir.y < 0
1 Year Ago
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096)
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Minor changes
1 Year Ago
snap_deployables -> main
1 Year Ago
Ensure corner pivot point is added, not subtracted
1 Year Ago
sleeping bag changes
1 Year Ago
main -> snap_deployables
1 Year Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
1 Year Ago
remove debug print
1 Year Ago
Fixed issues snapping workbench 3 against the wall