243,199 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Fixed ragdoll parenting when a new clients enters network range
11 Months Ago
Updated world model as well.
11 Months Ago
Smoother candle cycle.
11 Months Ago
▆▊▋ ▆▅▋▊▄
11 Months Ago
Small material/texture SSS/AO tuning for new lighting.
11 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Fix incorrect hinge gizmo drawing
11 Months Ago
▅█▍▇ ▇▆▌▄█▊█▉▋ █▋ & ▌▉█▉▊▋▊▇ ▅▍▇▊▋▄.
11 Months Ago
Gave server-side ragdoll a bigger head collider
11 Months Ago
Ragdoll eye pos fix
11 Months Ago
Hinge center and axis use game object transform instead of properties Do the same for slider axis
11 Months Ago
Merge from main
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Fixed physics silliness when a client-side ragdoll had multiple arrows in it that overlapped each other
11 Months Ago
Fix CharacterControllerHelper getting stuck along multiple planes With a few small changes to read closer to the original source
11 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting Clamp min height on paint This should use images from content path now icons + fixed bug with loading them couple more brushes Fix controlmap not being create on first enable Shitty undo Misc
11 Months Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
11 Months Ago
Merge in legacy_shelter
11 Months Ago
Possible fix for shelter error on build.
11 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
11 Months Ago
merge from b_shotgun
11 Months Ago
merge from legacy_shelter
11 Months Ago
Add a response with the current state when running ToggleSpectateTeamInfo
11 Months Ago
Update izabu and add my changes
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
depthresolve uses min of all msaa samples
11 Months Ago
3p smg - eject shell fx - added firing anim & added to animator
11 Months Ago
merge from main
11 Months Ago
Cherry picked relevant changesets from /main/texture-memory-review (cleaning up)
11 Months Ago
Cherry picked relevant changesets from /main/shader-memory-review (cleaning up)
11 Months Ago
Added support texture tools
11 Months Ago
Disabled alpha channel on RGBA textures not using it and changed compression to normal (saved ~82MB)
11 Months Ago
added left ik target to mace entity and edited 2handed melee anims
11 Months Ago
Implemented decay onto the shelter
11 Months Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
11 Months Ago
Merged in main
11 Months Ago
m4 3p - updated anims to reduce stock clipping into the body
11 Months Ago
merge from fix_oil_rig_restart_radiation
11 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
11 Months Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
11 Months Ago
No need for TypeIdentity to be sent now, use TypeLibrary.GetMemberByIdent for global lookup
11 Months Ago
S2P on oil rigs
11 Months Ago
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
11 Months Ago
Pass engine version how web expects it when searching for packages
11 Months Ago
EngineVersion greater or equal to
11 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
11 Months Ago
Typo
11 Months Ago
Unused params
11 Months Ago
Sent TypeIdentity in StaticRpcMsg as well to get rid of that other bs