243,199 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Don't stomp specified engine:version
11 Months Ago
Update to use MethodIdentity and new CodeGen callback format
11 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
11 Months Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
11 Months Ago
Joint scene name + description
11 Months Ago
Up Engine API version
11 Months Ago
Joints grab body from keyframe collider if all else fails Joints test scene https://files.facepunch.com/layla/1b0511b1/sbox.2023.12.05.13.20.39.mp4
11 Months Ago
Fix api break
11 Months Ago
11 Months Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
11 Months Ago
Fix sound scene description
11 Months Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
11 Months Ago
Grabber uses new SmoothMove Cleanup
11 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
11 Months Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
11 Months Ago
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
11 Months Ago
Fixed NRE on server load due to horse ragdoll having no head bone
11 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
11 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
11 Months Ago
ModelPhysics creates ragdolls propertly
11 Months Ago
m4 3p - updated chamber anim to be more visible
11 Months Ago
merge from b_shotgun
11 Months Ago
m4 - fixed lootspawn asset naming mismatch
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Another minor fix
11 Months Ago
11 Months Ago
Fixed empty sourceBonePos array on load from save
11 Months Ago
merge from legacy_shelter
11 Months Ago
Fix client compile
11 Months Ago
merge from legacy_shelter
11 Months Ago
merge from sign_paint_improvements
11 Months Ago
merge from b_shotgun
11 Months Ago
merge from b_shotgun
11 Months Ago
merge from fix_oil_rig_radiation_reset
11 Months Ago
M4 spawn tables M4 very rare spawn - despawn slower
11 Months Ago
Fix lights & alarm not turning off when the crate respawns
11 Months Ago
Leaderboard backup, run #7900
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Fixed momentary invisible player when corpse spawns while player was parented
11 Months Ago
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11 Months Ago
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11 Months Ago
▆▌▆██ & ▌▅▌▄▋▉▍▄ ▋▍▇▆▇▆ ▄▉▄ ▅▋▊.
11 Months Ago
Muzzle FX & ejection location improvements.
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
Fix server compile
11 Months Ago
Fixed interpolation issues, new system now working correctly
11 Months Ago
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
11 Months Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
11 Months Ago
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
11 Months Ago
Rotate the object around the pan offset Reset camera button resets pan and zoom too now