254,393 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Basic sprint progress bar
10 Months Ago
Various pedal bike work
10 Months Ago
Double middle finger gesture
10 Months Ago
Hand IK rotation edit
10 Months Ago
Lerp the sprint pose change
10 Months Ago
New sprint mode pose for bicycle rider
10 Months Ago
Full manifest rebuild
10 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
10 Months Ago
Middle finger gesture
10 Months Ago
Pedal bike setup bits and pieces
10 Months Ago
Greybox scene changes
10 Months Ago
More build cleanup, not much progress
10 Months Ago
Fix recoil properties not being modified
10 Months Ago
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
10 Months Ago
Shadergraph: Named branch nodes are attributes
10 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
10 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
10 Months Ago
Expose BaseProjectile fields too
10 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
10 Months Ago
updating bicycle model
10 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
10 Months Ago
Fix loading old polygon mesh when texture origin wasn't per face
10 Months Ago
check for unstuck
10 Months Ago
Added a simple custom testing framework
10 Months Ago
Respawn on awake
10 Months Ago
Added a bunch of old assets Spawn walls
10 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
10 Months Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
10 Months Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
10 Months Ago
Refactor, editor tweaks, working on generator
10 Months Ago
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
10 Months Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
10 Months Ago
Initial commit WIP maze resource https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
10 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
10 Months Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
10 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
10 Months Ago
SAR + P17 cam anim tweaks
10 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
10 Months Ago
merge from main
10 Months Ago
Finally got a maybe working bundle out of this, still way too slow
10 Months Ago
Leaderboard backup, run #11562
10 Months Ago
Viewmodel camera anims for P17 deploy and reloads
10 Months Ago
Greybox scene changes
10 Months Ago
First person greybox scene for vm anims
10 Months Ago
Reverted vm cam idle clip to 2 frame duration
10 Months Ago
Better naming for vm cam clips
10 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
10 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
10 Months Ago
Turn off root motion on viewmodel camera animator
10 Months Ago
Fixed SAR reload sounds being out of sync