198,624 Commits over 4,140 Days - 2.00cph!

1 Year Ago
bicycle LOD0 skining and ik positrion adjustment
1 Year Ago
More memory optimisations - attempting to reduce the number of transforms/gameobjects/renderer components there are in the world by consolidating them into a single RendererLOD when possible eg. a RendererLOD has three child LODs all at 0,0,0 - this process caches the mesh and materials used at each LOD level and creates a new renderer/filter on the RendererLOD root and switches the mesh and materials when adjusting LODs. This allows us to delete the child transforms entirely. Process is entirely automatic and applied at runtime to all RendererLODs so no change to artist workflow. Some initial results: Launch site goes from 30,409 transforms to 21,131 Outpost goes from 11,850 -> 9,633 Harbor_1 goes from 17,233 -> 13,125 That's a total saving of over 15k transforms, renderers, filters just from three monuments!
1 Year Ago
Fixed manifest not being included, still not loading
1 Year Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
1 Year Ago
Basic sprint progress bar
1 Year Ago
Various pedal bike work
1 Year Ago
Double middle finger gesture
1 Year Ago
Hand IK rotation edit
1 Year Ago
Lerp the sprint pose change
1 Year Ago
New sprint mode pose for bicycle rider
1 Year Ago
Full manifest rebuild
1 Year Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
1 Year Ago
Middle finger gesture
1 Year Ago
Pedal bike setup bits and pieces
1 Year Ago
Greybox scene changes
1 Year Ago
More build cleanup, not much progress
1 Year Ago
Fix recoil properties not being modified
1 Year Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
1 Year Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
1 Year Ago
Expose BaseProjectile fields too
1 Year Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
1 Year Ago
updating bicycle model
1 Year Ago
adding bike_sidecar prefab and WIP bicycle setup
1 Year Ago
Added a simple custom testing framework
1 Year Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
1 Year Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
1 Year Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
1 Year Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
1 Year Ago
SAR + P17 cam anim tweaks
1 Year Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
1 Year Ago
merge from main
1 Year Ago
Finally got a maybe working bundle out of this, still way too slow
1 Year Ago
Viewmodel camera anims for P17 deploy and reloads
1 Year Ago
Greybox scene changes
1 Year Ago
First person greybox scene for vm anims
1 Year Ago
Reverted vm cam idle clip to 2 frame duration
1 Year Ago
Better naming for vm cam clips
1 Year Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
1 Year Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
1 Year Ago
Turn off root motion on viewmodel camera animator
1 Year Ago
Fixed SAR reload sounds being out of sync
1 Year Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
1 Year Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
1 Year Ago
Oops, revert bootstrap physics tick rate commit
1 Year Ago
Pedal bike more responsive steering etc
1 Year Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
1 Year Ago
Pedal bike suspension and max RPM edits
1 Year Ago
Merge from parent
1 Year Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
1 Year Ago
Set waterlogged point for all bike types