135,547 Commits over 4,293 Days - 1.32cph!

1 Year Ago
FX progress
1 Year Ago
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1 Year Ago
Merge from fridge_changes
1 Year Ago
Remove all mixing references in the cooking UI
1 Year Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
1 Year Ago
Stopped log spam
1 Year Ago
merge from main
1 Year Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
1 Year Ago
Catapult polish
1 Year Ago
Head ik tweaks
1 Year Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
1 Year Ago
Catapult projectile orientation fun WIP.
1 Year Ago
fix uv2
1 Year Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
1 Year Ago
Fireball small prefab update.
1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
Merge from /main
1 Year Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
1 Year Ago
manifest update
1 Year Ago
adobe wall and gate lods
1 Year Ago
Added jungle tree spawners to spawn.procmap.v3
1 Year Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
1 Year Ago
At the end of reloading, play back to idle animation (reload_end)
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
1 Year Ago
GenerateDungeonGrid stays within terrain bounds
1 Year Ago
Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition
1 Year Ago
- Move bolt joints forward - Setup more masks on idle animations
1 Year Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
1 Year Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
removed wip files, added game meshes, correct textures
1 Year Ago
part 2
1 Year Ago
Updated presets UI and defaults to match reworked names
1 Year Ago
Fixed static workbenches not having primitive version of tech tree attached to them
1 Year Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
1 Year Ago
Export updated defaults
1 Year Ago
1 Year Ago
Move a bunch of settings to graphics convar space to help with compat. Updated related code and presets to match.
1 Year Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
1 Year Ago
- Hopper gibs - Barrel socket adjustment - LOD distances
1 Year Ago
merge from qol_horse_comfort_increase -> main
1 Year Ago
Enable horse comfort only on campfire prefabs - campfire - skull firepit - cursed cauldron
1 Year Ago
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1 Year Ago
Fireball for cherrypicking