243,197 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
11 Months Ago
Manifest, protobuf, codegen, compile fixes
11 Months Ago
Izabu fix
11 Months Ago
Merge from main
11 Months Ago
Use world space for the bone copy again, it seems okay now
11 Months Ago
Add some MainMenuSystem profiling
11 Months Ago
Protobuf and manifest
11 Months Ago
Fix new issue with client-side ragdolls
11 Months Ago
Delete test-server from CI since it's just testing legacy game loop
11 Months Ago
Delete physicsgamesystem
11 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now Pin heightfield memory to the PhysicsShape so GC can't free it whilst native is using it
11 Months Ago
Merge from main
11 Months Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
11 Months Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
11 Months Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
11 Months Ago
Merge from main
11 Months Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
11 Months Ago
merge from gingerbread_toggle
11 Months Ago
merge from main
11 Months Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
11 Months Ago
Merge from main
11 Months Ago
SkinDefault subsurface profile tweaks
11 Months Ago
merge from modelviewerfixes
11 Months Ago
merge from main - RC
11 Months Ago
Disable ginger bread skin for now - will be reenabled for Xmas
11 Months Ago
warning stickers deferred decals added decals to some barrels
11 Months Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
11 Months Ago
merge from main - RC
11 Months Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
11 Months Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
11 Months Ago
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11 Months Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
11 Months Ago
Rename BaseComponent to Component
11 Months Ago
Fix warnings
11 Months Ago
Fix warnings
11 Months Ago
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11 Months Ago
FrankensteinMask Model and material setup
11 Months Ago
[pick] Delete Decal Renderer that's used on unused skin decal stuff
11 Months Ago
Delete faceposer and postprocessingeditor
11 Months Ago
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11 Months Ago
Delete materials that I broke by deleting all that shit
11 Months Ago
Remove assets that were moved into core New sound api
11 Months Ago
Merge Audio and Sound, just one global static class called Sound
11 Months Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
11 Months Ago
Add editor handles for joints
11 Months Ago
Fix cascade scale for maps that arent compiled with the new light attributes Apply indirect transmissive lighting, previously would only be affectted by direct lighting Migrate light api to new lightbinner system
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