160,738 Commits over 4,566 Days - 1.47cph!

1 Year Ago
Add radiation to harbor 2 keycard room S2P
1 Year Ago
Compile fix, third times the charm
1 Year Ago
Add radiation to harbor 1 keycard room S2P
1 Year Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
1 Year Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
1 Year Ago
Enable radiation on airfield puzzle room S2P
1 Year Ago
Compile fix again
1 Year Ago
horseriding - updated anim settings
1 Year Ago
jackhamer - set to use custom spine & added values
1 Year Ago
Compile fix
1 Year Ago
Moved all test runner convars to DEBUG only
1 Year Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
1 Year Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
1 Year Ago
sound changes on 50cal PT boat guns
1 Year Ago
including water depth in shallow water velocity scaling
1 Year Ago
Make sure the shore vector array is not filled with NaN values when water system is null
1 Year Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
1 Year Ago
merge from puzzle_reset_changes -> main
1 Year Ago
ResetStaticFields on TestRunner
1 Year Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
1 Year Ago
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1 Year Ago
Adding m92 refresh viewmodel rig
1 Year Ago
Merge from parent
1 Year Ago
Merge from volume_checks
1 Year Ago
Merge from volume_checks
1 Year Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
1 Year Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
1 Year Ago
Remove debug drawing
1 Year Ago
Setup remaining blocks
1 Year Ago
Updated folder paths, updated test list
1 Year Ago
merge from cargoship_cameras
1 Year Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
1 Year Ago
Renamed Tests folder to AutomatedTests
1 Year Ago
Wrapped all the test code in #if DEBUG
1 Year Ago
DDraw .meta files
1 Year Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
1 Year Ago
Update: codegen Tests: editor compiles
1 Year Ago
Merge: from main
1 Year Ago
Cherrypick DDrawCommand from naval update
1 Year Ago
merge from main
1 Year Ago
Loot Panel sorting ui
1 Year Ago
merge from boat_building
1 Year Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
1 Year Ago
merge from naval_update
1 Year Ago
merge from deepsea_height_data
1 Year Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
1 Year Ago
undid temporary boat code, now using heightmap queries regularly
1 Year Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
1 Year Ago
rebaked tropical scene shore data to include heightmaps
1 Year Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground