254,395 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
10 Months Ago
Add GameStateManager.PlayerCount for debug
10 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
10 Months Ago
Shoot projectiles instead clean up
10 Months Ago
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10 Months Ago
Extend projectile lifetime when a shield deflects
10 Months Ago
NPC can do damage now
10 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
10 Months Ago
Refactor shields to be directional, 90 degree angle coverage
10 Months Ago
Ai tag for abilities
10 Months Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
10 Months Ago
Copy all core models too (mainly for box, sphere models)
10 Months Ago
10 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
10 Months Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
10 Months Ago
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10 Months Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
10 Months Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
10 Months Ago
Forgot Editor folder moved
10 Months Ago
Add shooting hint Add input hints for all mechanics
10 Months Ago
Revert to older sceneview scene
10 Months Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
10 Months Ago
Content > Assets
10 Months Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
10 Months Ago
Interop as array
10 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
10 Months Ago
player update. watergun set up
10 Months Ago
Test fetching all code manifests
10 Months Ago
Scope to active controller when looking for glyph vendor
10 Months Ago
Add player name panel
10 Months Ago
player update. smg anim set edits
10 Months Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
10 Months Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
10 Months Ago
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10 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
10 Months Ago
Add some comments
10 Months Ago
Fix line deleted in merge
10 Months Ago
Merge from main -> reduce_server_tags/compact
10 Months Ago
Added watch interface to 'WhatUsesThis.cs'
10 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
10 Months Ago
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10 Months Ago
Minor fixes, can't shoot while shield is up
10 Months Ago
Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
10 Months Ago
.sbproj cleanup
10 Months Ago
shader updates
10 Months Ago
Can use Alt+F4 to close the game
10 Months Ago
Force add compiled menu scenes
10 Months Ago
New folder structure
10 Months Ago
rain gutters set greybox
10 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor