243,818 Commits over 3,898 Days - 2.61cph!

1 Year Ago
replaced kick anim in animator, added additional avatar
1 Year Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
1 Year Ago
Added rigged versions of all the fish types Added simple fish animation
1 Year Ago
Merge main -> experimental
1 Year Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
1 Year Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
1 Year Ago
Expose separate effect slot for poster/picture
1 Year Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
1 Year Ago
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1 Year Ago
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1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
1 Year Ago
Add generic TagSet
1 Year Ago
1 Year Ago
Allow updating existing action graphs from json
Leaderboard backup, run #6905
1 Year Ago
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Delete player.phy What the hell is this file? Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path
1 Year Ago
Added concrete_trim clean + normal + damaged blend corrected plywood_trim path
1 Year Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
1 Year Ago
Silly mistake in PurgeShapes
1 Year Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
1 Year Ago
Avoid having to rebuild hull to create transformed hull
1 Year Ago
Cactuses no longer defeat scientists
1 Year Ago
VR loop changes Remove more unused
1 Year Ago
Merge from main
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
1 Year Ago
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1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Copy/Paste/Reset transform
1 Year Ago
merge from mirror2023
1 Year Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
1 Year Ago
Merge from main
1 Year Ago
Poster photo post profile.
1 Year Ago
Fix struct default values from method parameters
1 Year Ago
Fix struct default values from method parameters
1 Year Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
1 Year Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Remove unused Calculate predicted seconds to photons from now for tracked device poses Update HMD transform in various additional places, should help with latency Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency VRSystem.Update refactor Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix
1 Year Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
1 Year Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
1 Year Ago
Added TOD and Weather settings to render tool.
1 Year Ago
Jig -> Graph
1 Year Ago
Jig -> Graph
1 Year Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
1 Year Ago
merge from main