243,831 Commits over 3,898 Days - 2.61cph!
Split out stone nodes so they're not intersecting regular cliff geometry
Added loot barrels, more trees and some stumps
Better align map marker
Clean up loaded grass on the client
Fixed inventory rotation getting applied to wanted poster shots
Adjust refresh rate to 1s
Add "wantedposter.autorefresh" convar
If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
Fixed bear not spawning correctly
Fixed rotation of map icon
Manually place hemp on tutorial island
Fixed navmesh generation errors
Goalie Gloves adjustments + Black Rubber Gloves
Also some adjustments to the skinning of the chef shirt!
football shirt variation
Football shirt version of the Standard shirt + scifi armour colour variations
Remove unused poster prefabs
Added some precautions to prevent the inventory screen affecting the screnshot process
Adjust wanted poster sizing to fit new models
Cherry-pick more signal light changes -> Aux2
Allow jackhammer to be repaired inside the workbench for free
Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench
Play the air sound effect when it is repaired
Updated VehicleLight script colours
Undo accidental GameUI commit
Minor edit to train signal lights, differentiate a little more between yellow and red light
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
Merge TrainSignals -> rail_network_link
merge from DroppedItemsOnVehicles
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
Dracula mask now removes facial hair
Add an random U offset to tiling hotspots UVs
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Goalie Gloves
Initial goalie gloves model for the football outfit!
LODs coming asap
CNavArea:MarkAs(Un)Blocked first argument is now optional
Fixed clientside ragdolls creating unnecessary bonemanip entities
This is a regression fix
Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning
Made NPC:SetUnforgettable 2nd argument default to true
And also made it actually work, whoopsie
Fix not being able to drop on a reroute node
Keep backpack panel open when selecting items inside the backpack
Validate indices are in range in AddCollisionMesh
Save chair starting y in protobuf
merge from main -> backpacks
Allow unloading guns inside chests
Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
Json ignore / hide ShaderNode.DisplayInfo
Dynamically size input / output plugs
Fix updating plug types in shader graph
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Add BodyGroupsControlWidget
Add BodyPart.BoneName
ControlWidget supports wide mode
Added ControlWidget.ValueHash
Leaderboard backup, run #6876
Rename to OnPreCompileFinished + OnPostCompileFinished
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