243,831 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
1 Year Ago
Fixed inventory rotation getting applied to wanted poster shots
1 Year Ago
Adjust refresh rate to 1s
1 Year Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
1 Year Ago
Fixed bear not spawning correctly Fixed rotation of map icon
1 Year Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
1 Year Ago
Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt!
1 Year Ago
football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations
1 Year Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
1 Year Ago
Adjust wanted poster sizing to fit new models
1 Year Ago
Cherry-pick more signal light changes -> Aux2
1 Year Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
1 Year Ago
Updated VehicleLight script colours
1 Year Ago
Undo accidental GameUI commit
1 Year Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
1 Year Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemsOnVehicles
1 Year Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
Dracula mask now removes facial hair
1 Year Ago
Add an random U offset to tiling hotspots UVs
1 Year Ago
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1 Year Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
1 Year Ago
Fixed ActionJig test
1 Year Ago
CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie
1 Year Ago
Fix not being able to drop on a reroute node
1 Year Ago
Keep backpack panel open when selecting items inside the backpack
1 Year Ago
Validate indices are in range in AddCollisionMesh
1 Year Ago
Save chair starting y in protobuf
1 Year Ago
merge from main -> backpacks
1 Year Ago
set mask rarity to none
1 Year Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
1 Year Ago
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1 Year Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
1 Year Ago
Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph
1 Year Ago
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1 Year Ago
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1 Year Ago
Add BodyGroupsControlWidget
1 Year Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
Leaderboard backup, run #6876
1 Year Ago
Client compile fix
1 Year Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
1 Year Ago
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1 Year Ago
Skin bundle update