198,659 Commits over 4,140 Days - 2.00cph!
Fix holstering not updating when picking up backpack
Fix holstered weapon not updating when dropping backpack
For some reason it didn't subtract the PlayerInventory.cs change
Start by subtracting CS
92478
merge from analytics_pooling_refactor -> main
Cleanup performance calculation code since we have threadsafe pooling now
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
Merge from main -> test_2022_3_20f1
Island group assignment fixes
Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
Disable the red changeset text in the staging server browser (but only worked in the editor!)
Merge from main -> full_server_demos
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code
Require > 2s looking at stash to reveal it
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore
Change tutorial server tag to "tut"
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
Removed no listings animation
Optimised no listings
Localised no listings text
Single vendor now references no listings through gameobject
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Optimised accordion setup
Open action no longer animates by default
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Changed ordering of vendor list
Accordions -> Small Listings -> No Listings
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merge fix_demos_full_server_demos -> main
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Fix full server demo packet ordering breaking demos
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Added u1 and v1 field support to Mesh:BuildFromTriangles
Fixed shotgun firing on its own after being unholstered
This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession.
Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar
Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
Spawn intervals and convar.
Don't do bradley health check in the editor, for easier testing (added a warning for it).
Fixed missing vendor names and stock numbers
Listings now take the proper copy of vendor data, and handle disposal
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Remove mem_eat command
Fixed an infinite loop with Panel:SetDragParent (Community PR)
Fixed duplicated NPCs being unintentionally dropped to floor sometimes
Fixed nightlight variables all being 0 on server startup
merge from nameplate_distance_convar
merge from analytics_threadsafe_queue
Set wallpaper models to read/write mode to enable batching
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable
Added wallpaper deployable prefabs
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
Codegen after merge conflict
Add store icons & descriptions
merge from nightlight_shader