243,818 Commits over 3,898 Days - 2.61cph!
Izabu Physics (#1308)
Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
Handle upgrading ParameterInfo (#1287)
Removed DLC from loot tables
Rocking chair crafting setup
Rocking chair no longer default
Torch holder crafting setup
Torch holder no longer default
Fixed minecart planter desc token conflict
minecart planter no longer default
Bath Tub Planter no longer default
3 single hero weapon rack crafting costs
single hero weapon rack dlc unlocking
storage barrel b and c DLC setup
storage barrel no longer default
Wooden Frontier Bar Doors dlc setup
Wooden Frontier Bar Doors crafting setup
Wooden Frontier Bar Doors no longer default
Small cleanup
Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
Move decal attribute stuff into managed
New Outfit Piece! - Football Shorts
Adjustments to the goalie glove textures
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
Pass size through to decal update, prep some of the older attributes for baked lighting
Set hasBeenDrawn to be declared on editor only.
Editor.ActionGraphs -> Editor.ActionGraph
To match Editor.ShaderGraph
Start on undo / redo
merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
Merge from rail_network_link
Updated Wanted Poster Model to have a rear face
merge from base_decor_DLC
Leaderboard backup, run #6917
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Added a small rail loop to my test map
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Merge Main -> DroppedItemsOnVehicles
Manifest, codegen, protobufs
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
Citizen: move foot attachments into prefab
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Impl shape getscale, not really needed but our api has it
Merge from FishTrophyAnimations
Add back CreateDebugSceneObject, hammer uses this to render collision