254,761 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Run filtering in two passes to eliminate any fireflies, realtime filtering looks as good as baked filtering now https://files.facepunch.com/sampavlovic/1b2911b1/465thMK9Yq.jpg
11 Months Ago
big scruffy beard adjustment
11 Months Ago
hair texture adjustments for colour wheel
11 Months Ago
Cherrypick 95062
11 Months Ago
Dupe file deletes
11 Months Ago
Merge from media_projects
11 Months Ago
ANTLR: Support any dimension arrays Use fast envmap filtering even for static ones, looks as good if not better than brute forcing if using a few more taps, delete reference_ibl_lighting.fxc (byebye)
11 Months Ago
Parent merge
11 Months Ago
Merge from save248
11 Months Ago
Fixed timer time not editable until powered
11 Months Ago
Remove field which was only written to by our codegen
11 Months Ago
Cargo Ship avatar image for death screen
11 Months Ago
Bug fixes by switching everything else to use phrases
11 Months Ago
Merge from main
11 Months Ago
Allow lipsync to be enabled on music player
11 Months Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
11 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
11 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
11 Months Ago
extinguisher scale adjust, fireblanket
11 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Updated storage adaptor sockets names
11 Months Ago
merge from electricity_power_fixes/2
11 Months Ago
Clean up + groups
11 Months Ago
Crosshair Camera shake
11 Months Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
11 Months Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
11 Months Ago
cctv desk basic prefab setup
11 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
11 Months Ago
LocalPosAnim for screen signal distort.
11 Months Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
11 Months Ago
If door is cracked open, pressing E will open it all the way
11 Months Ago
Reapply 95063 w/ compile fix
11 Months Ago
Add SoundHandle.SampleRate
11 Months Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
Various screen related.
11 Months Ago
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11 Months Ago
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11 Months Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
11 Months Ago
subtracting 95063 - compile issue
11 Months Ago
3p minigun - shortened fire anim to be more responsive
11 Months Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
11 Months Ago
updated level 2
11 Months Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
11 Months Ago
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11 Months Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene