243,831 Commits over 3,898 Days - 2.61cph!
Fix struct default values from method parameters
Fix struct default values from method parameters
Added new UI to tool.
Further encapsulation of methods.
Added processing class with preview ability.
GameTags implements ITagSet
Copy tags to sceneobjects and shapes
Add Paint.MeasureText easy mode
Speed up PopupWidget fade in
Add ITag.SetFrom
Remove unused
Calculate predicted seconds to photons from now for tracked device poses
Update HMD transform in various additional places, should help with latency
Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency
VRSystem.Update refactor
Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix
Added scroll views to passes.
TOD now only affects the pass you are interacting with.
TOD & scroll view amount are now saved to each pass object.
Add GameObject.Tags
Serialize Tags
Fix Transform lerping from World instead of local
Tag editor widget
Allow setting the position of a physics body
Added TOD and Weather settings to render tool.
Added gameobject enable/disable to render tool.
Added basic alpha pass settings with chooseable background settings.
merge from halloween23_disable
Disabled Halloween
- Disabled UI elements
- Disabled Frank table craft
- Disabled Dungeons
- Disabled Spooky Sounds
- Disabled NPC spawns
- Restored collectables
- Restored menu videos and logo
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Added basic pass and resolution settings to render tool.
merge from horse_loot_panel_fix_2
merge from repair_bench_apply_last_skin
Unmount/Re-mount Vpk After Map Compile (#1309)
* Initial commit
* Test mount/unmount VPK methods
* Remove file extension when passing to Mount/UnmountVPK
* Use ChangeExtension instead as apparently this preserves the path...
* Fix IsVPKMounted check not working
* Fix docs
* Use correct log channel
* Rename to OnPreCompileFinished + OnPostCompileFinished
assigned correct double height material to standing mirror
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
mirror_material double height for standing mirrors
Setup hatchet & pickaxe for single weapon racks
Fixed single weapon rack gibs.
pacifist heal / assassin upgrades
Improved single weapon rack placements.
merge from fix_codelock_rpc_distance
merge from spooky_speaker_io
merge form base_decor_DLC
Fixed weapon racks not drawing bounds in the editor correctly.
Add SceneMode.OnSoundEvent
Add SceneModel.OnGenericEvent
Fix CUtlString copying crash in animevent_t
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
Add SceneModel.UpdateToBindPose()
Add SceneModel.OnFootstepEvent
Update FootstepEvent
Give citizen foot_L and foot_R attachments back, so footstep events work
Put ActionJigDebugger in its own file
Updated Storage adaper ignores for storage barrels
Hidden storage barrel A
Improved Storage barrel B C placement (still needs some tweaking)
Improved Storage barrel B C storage adabpter locations
Fixed unable to place storage barrels on certain building grades
Fixed floating storage barrel
Stoage barrel icons
merge from base_decor_DLC
Leaderboard backup, run #6893
Fix CameraPhysicsDebug start pos
Use BodyGroups selector (I hate this)
Add CSceneAnimatableObject.SetBindPose
More keyvalues binds
Disable a ton of anim events (until someone tells me they were using it)
Anim event callbacks
Fixed MeshTerrainRoot running on server
Find scrap and find metal blade tutorial steps will now accept any already in the inventory
Lower height of starter base, easier to get into without requiring jumps
Ping the campfire for the ignite stage
Fixed negative collider size on fish trophy
Remove door from the dock
Clean up more old spawners
Pull metal ores out of cliffs
Show pings for kill chickens mission