243,831 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Fix struct default values from method parameters
1 Year Ago
Fix struct default values from method parameters
1 Year Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
1 Year Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Remove unused Calculate predicted seconds to photons from now for tracked device poses Update HMD transform in various additional places, should help with latency Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency VRSystem.Update refactor Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix
1 Year Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
1 Year Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
1 Year Ago
Added TOD and Weather settings to render tool.
1 Year Ago
Jig -> Graph
1 Year Ago
Jig -> Graph
1 Year Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
1 Year Ago
merge from main
1 Year Ago
merge from halloween23_disable
1 Year Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
1 Year Ago
Added basic pass and resolution settings to render tool.
1 Year Ago
merge from main
1 Year Ago
merge from horse_loot_panel_fix_2
1 Year Ago
merge from repair_bench_apply_last_skin
1 Year Ago
Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished
1 Year Ago
Jig -> Graph
1 Year Ago
1 Year Ago
assigned correct double height material to standing mirror
1 Year Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
1 Year Ago
mirror_material double height for standing mirrors
1 Year Ago
Setup hatchet & pickaxe for single weapon racks
1 Year Ago
Fixed single weapon rack gibs.
1 Year Ago
pacifist heal / assassin upgrades
1 Year Ago
Improved single weapon rack placements.
1 Year Ago
merge from main
1 Year Ago
merge from fix_codelock_rpc_distance
1 Year Ago
merge from spooky_speaker_io
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Fixed weapon racks not drawing bounds in the editor correctly.
1 Year Ago
Add SceneMode.OnSoundEvent
1 Year Ago
Add SceneModel.OnGenericEvent
1 Year Ago
Fix CUtlString copying crash in animevent_t
1 Year Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
1 Year Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
1 Year Ago
Put ActionJigDebugger in its own file
1 Year Ago
Updated Storage adaper ignores for storage barrels Hidden storage barrel A Improved Storage barrel B C placement (still needs some tweaking) Improved Storage barrel B C storage adabpter locations Fixed unable to place storage barrels on certain building grades Fixed floating storage barrel Stoage barrel icons
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
Leaderboard backup, run #6893
1 Year Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
1 Year Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
1 Year Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
1 Year Ago
Fixed negative collider size on fish trophy
1 Year Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission