254,392 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Leaderboard backup, run #10563
11 Months Ago
Merge from main
11 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
11 Months Ago
merge from server_tree_colliders
11 Months Ago
merge from tutorial_island
11 Months Ago
merge from visualshader
11 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
11 Months Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
11 Months Ago
merge from editor_compare_client_server_fields
11 Months Ago
Add a crush trigger to the bottom of the harbor containers when descending
11 Months Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
11 Months Ago
Snowmobile orientation fix
11 Months Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
11 Months Ago
LODs progress
11 Months Ago
More upgrade testing
11 Months Ago
More Dummy ui
11 Months Ago
Bullet tracers, can't sprint and attack at same time
11 Months Ago
Viewmodel animator
11 Months Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
11 Months Ago
Modular Weapon Component
11 Months Ago
Fixed misaligned harbor drop points
11 Months Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
11 Months Ago
Cam presets missing meta
11 Months Ago
Cam presets
11 Months Ago
Unsaved cine mat setups for minigun
11 Months Ago
Merge from minigun_2024
11 Months Ago
Merge from 94459 + 94561
11 Months Ago
Materials
11 Months Ago
Handling tweaks
11 Months Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
11 Months Ago
Further handling work. No longer need smoothSteerAngle var.
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Merge from main
11 Months Ago
Undo acciddental bootstrap physics edit
11 Months Ago
Improved bike handling
11 Months Ago
Add sidecar bike to my test map
11 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
11 Months Ago
Push prefab
11 Months Ago
Added a more accessible harbor 2 cargo path
11 Months Ago
fixed ramp/bridge mesh overlapping when rotating
11 Months Ago
updated swing bridge
11 Months Ago
Leaderboard backup, run #10539
11 Months Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
11 Months Ago
Border colour for rarity
11 Months Ago
Added the component if is a special item + loop through all the upgrades
11 Months Ago
Make Items more modular
11 Months Ago
Better starting state
11 Months Ago
Mesh Editor: Add snap to vertex
11 Months Ago
Leaderboard backup, run #10533
11 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable