257,433 Commits over 4,018 Days - 2.67cph!
RPC Filter (#1549)
* Update documentation
* Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods
* Update documentation
* Change filtertype options
* Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter.
* More docs
* Same logic for static Rpcs
* Add single Connection overloads
* this can be made private
* Fix ambigious docs
* Inverse logic (doh!)
* Use hasvalue etc
* Some fixes
* Remove duplicate docs
* Better docs
* RPC in log for consistency
* Add overloads for filtering RPC recipients based on a predicate
* FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
* Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
* Restore the old filter here even if e.Resume() throws
* Early out / cut nesting
* Tidy up
Rotate unicycle in customise menu + input hints
Start work on achievement system
Fixed incorrect ShowBullet reload animation event configuration
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added toolgun to render scene
scale adam back to original mats
Adjusted double armored doors door controller socket positions
Increased garage door door controller deploy bounds size
Input / output signals can be synchronous or async
Got simple expression graphs working again, now with signals
split off higher res ammunition from media branch and added to individual ammunition folders
Fixed deploy volume physic layer
vm sks fixes - skinned missing bolt carrier part & mag lock
SKS serializedVersion meta files changes
merge from electricity_power_fixes/2/doorcontroller
merge from fix_compressed_modded_tag"
Add library_install command (for editor)
Mount asset filesystem from libraries
Uploading libraries allows fbx files
Add Game.Ident (fixes sbox-issues/issues/5435)
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Leaderboard backup, run #
11418
Update harbor_crane_a to fix missing meshes
Fixed some bike suspension problems
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
Code gen, proto, manifest rebuild, meta files
Fix pool leaking items when saving authList of TC
Fix code not working outside of editor
merge from main -> qol_auth_friends_tc
Fixed missing ShowBullet animation events
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
Fixed missing camera shakes when firing the sks
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
Fixed sks firing animations early exiting causing camera clipping
Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
Set up sks as skin of SAR, sks is no longer craftable
Fix SteamInventoryItem editor inspector not appearing for ItemSkins
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Add Facepunch Docs to README.md
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions