243,835 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Client compile fix
1 Year Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
1 Year Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
1 Year Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
1 Year Ago
Moved rocking chair sign check and zero check math functions to mathx.
1 Year Ago
Use correct log channel
1 Year Ago
Fix docs
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Steamitem ref for draculamask fix Applied Rust halloween logo update
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Merge fixes
1 Year Ago
merge from main
1 Year Ago
fixed broken filepaths in mirror shader
1 Year Ago
Skin update
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor
1 Year Ago
Increased Wanted Posters Scale
1 Year Ago
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
1 Year Ago
set mirror prefabs and all children of prefab root to deployed layer
1 Year Ago
Fixed DraculaMask pickup highlight
1 Year Ago
manifest
1 Year Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
1 Year Ago
Don't publish fbx files
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Fixed dracula mask crafting
1 Year Ago
Mask now protects head instead of body
Leaderboard backup, run #6869
1 Year Ago
Fixed guitar skins not working in third person
1 Year Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
1 Year Ago
Temp categories on wanted posters
1 Year Ago
Fix wanted poster screenshot sometimes including the local players clothing
1 Year Ago
Enabled the trophy drop on sharks
1 Year Ago
Don't let torch holder clip through ceiling
1 Year Ago
Fixed a misaligned deploy volume on the fish trophy
1 Year Ago
Fixed stag trophies not working
1 Year Ago
Subtract 88893 and apply LOD differently, broke a few edge cases