254,390 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
11 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
11 Months Ago
Refactor how viewmodels are made, to work in multiplayer
11 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
11 Months Ago
progress
11 Months Ago
Add LOD fading integration
11 Months Ago
Added SSS support - doesn't pass through to deferred stage but compiles
11 Months Ago
Leaderboard backup, run #10515
11 Months Ago
Don't switch to object tool after creating block
11 Months Ago
Block tool saves last material used
11 Months Ago
Add PrimitiveBuilder.Material
11 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
11 Months Ago
Clean up mesh control widget
11 Months Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
11 Months Ago
minigun spin + gunshot sound WIP
11 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
11 Months Ago
Add modeldoc PhysicsMeshFromRender
11 Months Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
11 Months Ago
Physics hull from render works on render primitive meshes
11 Months Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
11 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
11 Months Ago
Allow alpha on MeshComponent
11 Months Ago
Fixed Fluid Switch Pump being unwirable
11 Months Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
11 Months Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
11 Months Ago
Added NodeLibrary.VoidTaskFaulted event
11 Months Ago
11 Months Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
11 Months Ago
Screen content iteration. Oscilloscope.
11 Months Ago
11 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
11 Months Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
11 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
11 Months Ago
Fixed incorrect terrain height in harbor 1
11 Months Ago
Reserialized materials
11 Months Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
11 Months Ago
Tweak lambda naming
11 Months Ago
Update art_showcase.scene
11 Months Ago
hanging clothes
11 Months Ago
throwpillow_a + b assets
11 Months Ago
11 Months Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
11 Months Ago
Re-add text null check
11 Months Ago
Subtract broken prefab
11 Months Ago
Re-enable tooltip text for single vendor names
11 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
11 Months Ago
Merge from bradley_scientists
11 Months Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
11 Months Ago
Whitelist common_samplers.fxc (hate this)
11 Months Ago
Fix nexus map not appearing until you close and reopen it