130,348 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Check if onfailure exists in http.Fetch/Post
                
                
                
                
             
         
        
            
            
            
                
                exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
                
                
                
                
             
         
        
            
            
            
                
                update to shockbyte toolcupboard
- zeroed lods 
- fixed lod materials not being properly assigned (order was wrong)
                
                
                
                
             
         
        
            
            
            
                
                Added new head to skinset.male
                
                
                
                
             
         
        
            
            
            
                
                exported all updated wolf animations in a new folder
                
                
                
                
             
         
        
            
            
            
                
                Wire invisible over ~4 meters
                
                
                
                
             
         
        
            
            
            
                
                Added distance-based culling to the wire shader
                
                
                
                
             
         
        
        
            
            
            
                
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                Increased the default npc vending machine IntervalHours to 5 in-game days
This means that prices will adjust themselves every 5 in game days, used to be 4 times a day
This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplify TwistCorrectionComponent
                
                
                
                
             
         
        
        
            
            
            
                
                Ported the two bone IK component into our framework
Updated the twist scene with a more representative example of bone shearing
                
                
                
                
             
         
        
            
            
            
                
                Made an example scene for the twist component
Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
                
                
                
                
             
         
        
            
            
            
                
                Gibs, more closely match icon
                
                
                
                
             
         
        
            
            
            
                
                Set up skin, rebuild deployable prefab to keep consistency with base TC
                
                
                
                
             
         
        
            
            
            
                
                Changed some shelf contents for lighting purposes.
Lighting prefab backup
                
                
                
                
             
         
        
        
            
            
            
                
                Added a timeout and make sure the UI is layered properly in the HUD
                
                
                
                
             
         
        
            
            
            
                
                Fix remapping order being reversed
                
                
                
                
             
         
        
            
            
            
                
                Fix remapping only remapping the requested monument instead of every single one
                
                
                
                
             
         
        
            
            
            
                
                Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
                
                
                
                
             
         
        
            
            
            
                
                Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
                
                
                
                
             
         
        
        
            
            
            
                
                Minor prop swizzling for lighting purposes.
                
                
                
                
             
         
        
            
            
            
                
                Fixed building ceiling material not having any secondary textures applied.
                
                
                
                
             
         
        
        
            
            
            
                
                Apply convar defaults at client and server boot instead of only on the client when it connects to a server
                
                
                
                
             
         
        
            
            
            
                
                -disablehttp also blocks Panel:OpenURL and sound.PlayURL
http.Fetch/Post calls onFailure callback if HTTP() returns false
Fix RichText InsertColorChange to black not working when its the first color change
RichText uses localized string for Copy conext menu option
Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
                
                
                
                
             
         
        
            
            
            
                
                S2P compound & oil rig as they had the BBQ prefabs
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> monument_scenes
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_static_bbq_missing_prefab -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix unable to delete twitch headset
                
                
                
                
             
         
        
            
            
            
                
                Fix possible NRE when deleting twitch drops items from your inventory
Fix twitch drops somtimes still showing in your inventory right after deleting them
                
                
                
                
             
         
        
            
            
            
                
                Revert GUID of static BBQ to old value to fix missing prefab error in monuments
                
                
                
                
             
         
        
            
            
            
                
                More coastal cliff erosion
                
                
                
                
             
         
        
            
            
            
                
                Skinnable setup
Phrases rebuild
                
                
                
                
             
         
        
        
            
            
            
                
                Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                placement_check_before_notify -> Main
                
                
                
                
             
         
        
            
            
            
                
                Do shelter and bag limit toast notifications after placement checks rather than before.
Toast should only show up if it passes placement checks
                
                
                
                
             
         
        
            
            
            
                
                Reset skin colour gradient on all skin sets (for now)
                
                
                
                
             
         
        
            
            
            
                
                work in progress road/rail rejection for coastal cliffs