243,834 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
1 Year Ago
Set up wanted poster variants as skins
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
legacy bow texture resize world model / lods intial prefab(s) setup
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
1 Year Ago
legacy bow initial setup viewmodel, textures and materials
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
Leaderboard backup, run #6850
Leaderboard backup, run #6847
Leaderboard backup, run #6846
Leaderboard backup, run #6845
1 Year Ago
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1 Year Ago
Joint motors from desc
1 Year Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
1 Year Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
1 Year Ago
Action link pulsing in editor
1 Year Ago
merge from main
1 Year Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
1 Year Ago
merge from main
1 Year Ago
frankenstein table craft fix
1 Year Ago
Move scenes out of root Move components Cleanup test scenes
1 Year Ago
1 Year Ago
Deserialization fix
1 Year Ago
None of this is used, prove me wrong
1 Year Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
1 Year Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
1 Year Ago
Apply same fix to picking up the codelock
1 Year Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
1 Year Ago
Merge from main -> horse_loot_panel_fix_2
1 Year Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
1 Year Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
1 Year Ago
Update the animation in the editor too!
1 Year Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
1 Year Ago
This isn't needed
1 Year Ago
Add SceneModel.MergeBones( SceneModel other )
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
merge form main
1 Year Ago
merge from halloween2023
1 Year Ago
logo update phrases
1 Year Ago
ActionJigCreated event
1 Year Ago