243,913 Commits over 3,898 Days - 2.61cph!
Clear scene when leaving play mode
Make internal PreRender non virtual
Add SceneCamera.OnRenderOverlay
Leaderboard backup, run #6684
Add icon for sound listener
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BoolControlWidget: don't propagate mouse press to parent widgets
Can expand/shrink component sheets
https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
Added path for updating audio listener outside of client gameloop
Add SoundListenerComponent, test sound on Turret
Leaderboard backup, run #6680
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id
Update scenes with all unique Ids
Leaderboard backup, run #6678
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
Start trying to phase out RnHull and RnMesh
MSAADefaultNonVR -> MSAADefault
Simplify submit function even more
Bind GetLastPoses
Wtf I thought I deleted these?
Remove unused glue structures
Add GetTrackedDevicePoses back, we need it
Fixed cut just copying
Fixed duplicating and pasting not making unique ids
Fix game double ticking
Remove bullshit from RnHull and RnMesh to see if still loads and how
add *idea to the git ignore
add TryGetComponent<T> method
Add TryGetComponents<T>
fix parameters and add to `BaseComponent`
remove TryGetComponents<T>, mostly redundant
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
Extended info in editor startup when waiting for account information
Skip null children in TreeNode list
Fix prefab world not rendering
Fixed prefab tree selection not working
Prevent trying to "play" prefab scenes
Change how PrefabFiles are loaded
Remove undo spam
Select root prefab object when opening prefab scene
Allow editorsession to initialize the scene camera position
Fix components not properly shutting down on prefab edit
Always Destroy/Shutdown components before removing from a GameObject
Give Prefab redirect scene a nice name
Fix Prefab instantiation
If the scene has a camera, use that as editor initial camera position first
Add Undo to AlignToView
Comment out unused menus
Update TurretComponent.cs
Update prefab_test.scene
Leaderboard backup, run #6661
Leaderboard backup, run #6660
Rotation Gizmo should return false if not rotated
Fix undo system capturing multiple rotations
Remove Action argument from undo system
Save selection with undo
Push object selections onto undo list
Each SceneEditorSession has its own selection set
Add CubemapFog component
Add BaseComponent.ExecuteInEditor
Add GradientFog component
Make everything obey ExecuteInEditor
Add gradient fog to player scene
Add Material.GetTexture( name ) (gets the texture by shader variable name)
Leaderboard backup, run #6655
Leaderboard backup, run #6654
GetComponent<> can find interfaces too
Add ToneMapping component (tonemapping defaults off)
Leaderboard backup, run #6653
Move CharacterController component to engine
attack heli rocket reload sound
attack heli turret reload sound tweaks
Rescale bodies and joints on aggregate creation using aggregates scale
Support joint scaling https://files.facepunch.com/layla/1b1411b1/sbox_0123.mp4
Finished second tunnel entrance variant LOD0
Added a vertex AO pass to both entrances
Material tweaks
Support sphere shape scaling
Scale sphere debug shape transform
Leaderboard backup, run #6642
Change how editor startup is handled (hotload keeps calling the static constructor)
Throw warnings when component not serializable because of TypeLibrary