243,913 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Add SceneCamera.OnRenderOverlay
Leaderboard backup, run #6684
1 Year Ago
cherrypicking 88560
1 Year Ago
Add icon for sound listener
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
BoolControlWidget: don't propagate mouse press to parent widgets
1 Year Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
1 Year Ago
Added path for updating audio listener outside of client gameloop
1 Year Ago
Add SoundListenerComponent, test sound on Turret
Leaderboard backup, run #6680
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
Leaderboard backup, run #6678
1 Year Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
1 Year Ago
Start trying to phase out RnHull and RnMesh
1 Year Ago
Bounds fix
1 Year Ago
MSAADefaultNonVR -> MSAADefault
1 Year Ago
Simplify submit function even more Bind GetLastPoses Wtf I thought I deleted these? Remove unused glue structures Add GetTrackedDevicePoses back, we need it
1 Year Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
1 Year Ago
Remove bullshit from RnHull and RnMesh to see if still loads and how
1 Year Ago
GameObject.Clear tests
1 Year Ago
add *idea to the git ignore add TryGetComponent<T> method Add TryGetComponents<T> fix parameters and add to `BaseComponent` remove TryGetComponents<T>, mostly redundant
1 Year Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
1 Year Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
1 Year Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
Leaderboard backup, run #6661
1 Year Ago
Tidy up submit logic
Leaderboard backup, run #6660
1 Year Ago
Rotation Gizmo should return false if not rotated
1 Year Ago
Fix undo system capturing multiple rotations
1 Year Ago
Remove Action argument from undo system Save selection with undo Push object selections onto undo list
1 Year Ago
Each SceneEditorSession has its own selection set
1 Year Ago
Add CubemapFog component Add BaseComponent.ExecuteInEditor Add GradientFog component Make everything obey ExecuteInEditor Add gradient fog to player scene
1 Year Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
Leaderboard backup, run #6655
Leaderboard backup, run #6654
1 Year Ago
GetComponent<> can find interfaces too Add ToneMapping component (tonemapping defaults off)
Leaderboard backup, run #6653
1 Year Ago
Move CharacterController component to engine
1 Year Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
1 Year Ago
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1 Year Ago
Rescale bodies and joints on aggregate creation using aggregates scale
1 Year Ago
Support joint scaling https://files.facepunch.com/layla/1b1411b1/sbox_0123.mp4
1 Year Ago
Support hull scaling
1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
Support capsule scaling
1 Year Ago
Support sphere shape scaling Scale sphere debug shape transform
Leaderboard backup, run #6642
1 Year Ago
Change how editor startup is handled (hotload keeps calling the static constructor) Throw warnings when component not serializable because of TypeLibrary