254,759 Commits over 3,990 Days - 2.66cph!
Snow effect mat config, specified mask for volumes
Can switch between variants
Cache walkable navmesh layer.
Added convar'd damage deploy check interval.
Codegen.
edited minigun viewmodel anims
Some additional validation checks
Check for valid navmesh at scientist spawn points before deploying.
Handle missing navmesh.
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
Remove unused
Remove buttons
Show icon if item has alternates
Clothing container stores height
SkinnedModelRenderer stores animgraph params, applies them OnEnabled
CitizenAnimationHelper - make Height nullable
Height option on avatar, can mess with and annoy citizen
Normalize clothing before applying
Reset input config in menu
Remove unused
UI system gets game buttons when no game is loaded
VSync menu option
fixed the collector bucket in trasinyard having an offset
Merge property or variable get / set nodes
dresser version without actiongraph
bed/mattress scale adjustments
Randomise between take cover and combat states when spawning scientists
Change Json.PushNodeLibrary() to NodeLibrary.Push()
Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null
Fixes Facepunch/sbox-issues#5244
Updated the prop folder prefabs that could to Material Setup technique for snow cover
Stop ddossing ourselves so much
Leaderboard backup, run #
10467
Disable log spam for proximity manager
Harbor_1 curve adjustments
Remove storage code. Only run stabilisation while bike is awake.
Audio adjustment for gears + cleanup
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
Update harbor_2 docking points to better fit new cargo ship handling
Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
Added door count, upkeep screen pagination and decay warning
Steering and physics work
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
ModelCollider uses mass and damping properties from model physics parts
Fix some parent colliders with negative scale
Fix DNS lookup for localhost not working
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
Make control sheet labels draggable
Merge property or variable get / set nodes
Move door prefabs on cargo ship to the server-side area
Only AssignmentKind.Set guarantees a variable is initialized
Allow door.hinged.cargo_ship_side on cargo ship
Scene backups - easter 2024 poster media
Check if aaquality is a valid enum, users are likely to have outdated settings
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags)
Don't decompress tags in serverinfo as we are operating on the short tags instead
Don't give gizmo mouse focus when it orbit mode
moon pool crane phys shape adjustment