254,390 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Merge from main
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
network++
11 Months Ago
Leaderboard backup, run #10324
11 Months Ago
Use 'obj is IList' instead of the earlier, longer version
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Compile fixes
11 Months Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
11 Months Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
11 Months Ago
Cherrypick copying harmony to build directory
11 Months Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
11 Months Ago
Clear list when using GetList in the pool
11 Months Ago
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11 Months Ago
Exclude 0Harmony from the build
11 Months Ago
Cherrypick disable assembly validation again
11 Months Ago
Cherrypick harmony 2.3 again
11 Months Ago
Fix copying of dlls to builds
11 Months Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
11 Months Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
11 Months Ago
GGX filtering
11 Months Ago
Ensured cargo only docks once
11 Months Ago
Set default dock time to 8 minutes
11 Months Ago
Set better stopping location on harbor 1
11 Months Ago
Smooth cargo ship docking rotation
11 Months Ago
Codegen
11 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
11 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
11 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
11 Months Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
11 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
11 Months Ago
Add info on a collider name to the IsSeatClipping error
11 Months Ago
Fixed editor-only list check in Pool.Free
11 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
11 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
11 Months Ago
sks vm prefab & test base rig file wip
11 Months Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
11 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
11 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
11 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
11 Months Ago
merge from ping_estimate -> aux2
11 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
11 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
11 Months Ago
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11 Months Ago
Merge from main -> harmony2
11 Months Ago
merge from ping_estimation -> aux2
11 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
11 Months Ago
sks vm prefab wip
11 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
11 Months Ago
Fix all sounds being downmixed to mono
11 Months Ago
Add ping results to server & client analytics