243,915 Commits over 3,898 Days - 2.61cph!

1 Year Ago
reapplying threadsafe_protobuf
1 Year Ago
merge from fix_team_invite_clientside
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
Leaderboard backup, run #6629
1 Year Ago
Fix not finding gameobject references if they were deserialized after spawn
1 Year Ago
1 Year Ago
Factored out next/prev spline moves inside GetSplineAfterMove
1 Year Ago
Poster respects streamer mode
1 Year Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
1 Year Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
1 Year Ago
Fix trigger touch events, skip contact AFTER activating it
1 Year Ago
WIP on signals finding their track block sections and the next signal
1 Year Ago
Some quick gizmos for the lights and fog volume
1 Year Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
1 Year Ago
Shape AsSphere and AsCapsule
1 Year Ago
Remove shape creation from interface, used for getting hit point and normal from sweeps, should just have a function for it on interface
1 Year Ago
Set default light state to green
1 Year Ago
Another test map edit, adding a train
1 Year Ago
Train signals on my test map
1 Year Ago
Point lights for the signal lights, new Test FX debug optin
1 Year Ago
Merge from base_decor_dlc/poster
1 Year Ago
Missing file
1 Year Ago
Add BackpackContents container type to LocalPlayerItemContainer
1 Year Ago
Reduce signal light mat brightness
1 Year Ago
Make aggregate physics library agnostic
1 Year Ago
Testing method for creating a decal in scene worlds
1 Year Ago
Offshores
1 Year Ago
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1 Year Ago
Add SwapChainSampleableDepth to gameinfo, we always want sampleable depth, fixes decals, light culling and reflections not working on Scene Use Complex & Dynamic Reflections to relevant dev_metal_rough/dev_nonmetal_rough materials Reenable r_tiled_rendering_depth_cull, r_tiled_rendering doesnt need to be fcvar_archive anymore
1 Year Ago
Implement some more annoying joint functions
1 Year Ago
Point & spot light components always use dynamic fog lighting mode
1 Year Ago
Add SceneLight.FogLighting Force update volumetric fog clipmaps when fog volumes are dirty (e.g editor mode)
1 Year Ago
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1 Year Ago
Set joint local frames
1 Year Ago
More refactoring
1 Year Ago
Field get / set, sort nodes better
1 Year Ago
Refactor to wrap scenes being edited in an EditorSession
1 Year Ago
mountain bike source files
1 Year Ago
Get joint local and global frames
1 Year Ago
Get / set field nodes Validation fix
1 Year Ago
1 Year Ago
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
1 Year Ago
Sculpts & splats
1 Year Ago
Fix a warning Warn if nodes are unreachable Some missing documentation
1 Year Ago
1 Year Ago
Fixed a number of issues related to foam and world position reconstruction from depth maps
1 Year Ago
1 Year Ago
Null literals with implicit conversion to reference types Control flow validation tweak