131,665 Commits over 4,232 Days - 1.30cph!

41 Days Ago
initial coarse height baking
41 Days Ago
Imported and implemented sounds for the plank item
41 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
41 Days Ago
Fuelbox for Boats
41 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
41 Days Ago
Merge from parent
41 Days Ago
boat_fixes -> naval_update
41 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
41 Days Ago
updated vm rpg skin anims
41 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
41 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
41 Days Ago
merge from deep_sea
41 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
41 Days Ago
merge from floating cities
41 Days Ago
FC1,2,3 HLOD refresh and S2P
41 Days Ago
re-enabled some shadows in med barge
41 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
41 Days Ago
Merge from scene_holster_tools
41 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
41 Days Ago
Merge from water_pump_power_fix
41 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
41 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
41 Days Ago
Fix scientists moonwalking on ghost ships
41 Days Ago
Fix InfoZone NRE from scientists on ghostships
41 Days Ago
Mark two more collision meshes r/w
41 Days Ago
merge npc parenting to naval update.
41 Days Ago
merge back cannon and player animator fixes to naval_update
41 Days Ago
Embed playable graph tooling
41 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
41 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
41 Days Ago
mounted_turret_reloading -> naval_update
41 Days Ago
41 Days Ago
naval_update -> mounted_turret_reloading
41 Days Ago
Fix some more dodgy angles on the front seat
41 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
41 Days Ago
41 Days Ago
Add server convar to allow mounting the cannons outside of boats
41 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
41 Days Ago
Topologies
41 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
41 Days Ago
Fixaroo
41 Days Ago
Final cliffing
41 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
41 Days Ago
prevent rear turret clipping checks from failing right at the corners
41 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
41 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
41 Days Ago
Setup swap RPG component on viewmodel
41 Days Ago
Marked remaining floating city collision meshes r/w
41 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2