192,970 Commits over 4,049 Days - 1.99cph!

39 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
39 Days Ago
Merge from softcore_update
39 Days Ago
Merge from deployable_corpse
39 Days Ago
Added a 30m mesh cull to all static gibs
39 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
39 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
39 Days Ago
merge from softcore_update -> aux2
39 Days Ago
merge from tc_changes -> softcore_update
39 Days Ago
Fixed furnace corpse not dropping on ground missing
39 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
39 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
39 Days Ago
merge from fix_premium_modal_typo -> main
39 Days Ago
Update phrases
39 Days Ago
Fix typo in the premium modal
39 Days Ago
merge from workshop_qol #116942 compound bow fixes
39 Days Ago
reverted, should be on a branch
39 Days Ago
merge from workshop_qol #116942 compound bow fixes
39 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
39 Days Ago
merge from fix_item_ownership_halloween -> main
39 Days Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
39 Days Ago
Parent merge
39 Days Ago
Merge from main
39 Days Ago
Desal Update
39 Days Ago
merge from fix_premium_lock_favorite -> main
39 Days Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
39 Days Ago
merge from fix_show_premium_label -> main
39 Days Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
39 Days Ago
Merge from parent
39 Days Ago
Fix arrow effects not turning back on after network load
39 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
39 Days Ago
jungle security gate
39 Days Ago
Merge from main
39 Days Ago
Merge from blowpipe
39 Days Ago
Manifest
39 Days Ago
▋▌▅▊▋ ▋▄▍▍ ▅█▇▉▄▌_▅▅▉▆▆▊▉██_█▇▍▄▍▍▋▍_▊▍▋█▍▅_▆▅▋▊▄
39 Days Ago
▆▉█ █▇▌▊█▋▌▊▊▌▉ ▅▉▋▍▅▌ ▉▇▆▄▇▋▅▇▊▅▇▋▆▍██▅█▅▉▄██ (▆▌█▋▊▄▄ ▍▄ ▊▅▌-▍▇▇/▄▊▋-▆▋▊ █▍▇▍▅▊▇) - ▆▋▊▌ ▄▌▄▆▍▍▉ ▇▊▆▇▄▅▄▉▅▋ ▇▉▌▌▊▋▋▌▅▌█▇▊▊▆ ▄▇▋▄▇ ▅▅ ▊▆▌▅█▅▍▆ ▌▊▉▉▌▆▋ ▄█▄▆▇▌ ▄▄ ▍▍▉ ▄▍▋▇█▌ ▊▆ ▌▉ ▍█▇▊▍▍▄▌▌▄ ▋▍▆▆▆▍
39 Days Ago
Merge from main
39 Days Ago
merge from fix_item_ownership_filtering -> main
39 Days Ago
merge from copy_paste_clientside_fixes -> main
39 Days Ago
merge from fix_typecache_generic_name -> main
39 Days Ago
merge from persist_teas -> softcore_update
39 Days Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
39 Days Ago
Merge from blowpipe
39 Days Ago
Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
39 Days Ago
Optim: remove allocations from Item.MoveToContainer Unity profiling showed an allocation inside it's sort impl, but I haven't seen it on server snapshots - will clean up if it is there Tests: got a bunch of wood in separate stacks and stacked it via right click from belt to inv. Checked profiler to confirm expected allocations are gone.
39 Days Ago
Bugfix: BufferList can handle sorting subrange Tests: moved items around in inventory(future cl)
39 Days Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
39 Days Ago
Fixed killfeed names regression
39 Days Ago
Fixed killfeed names regression
39 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs