138,246 Commits over 4,474 Days - 1.29cph!

39 Days Ago
merge from areacheck_parent_fix
39 Days Ago
merge from coconut_underwear_fix
39 Days Ago
merge from BDU_Kevlar_TextureResolutionPass
39 Days Ago
merge from Halterneck clipping fix
39 Days Ago
merge from JacketClipping_fix
39 Days Ago
merge from skinny_pants_fix
39 Days Ago
merge from hazmat_downed_vision_fixes
39 Days Ago
merge from no_aa_no_dithering
39 Days Ago
merge from playerboat_unbeaching_revert
39 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
39 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
39 Days Ago
Tweaked notif window anims
39 Days Ago
Merge from Main
39 Days Ago
Briefly show an "unsuitable location" error popup
39 Days Ago
Removed the URL parsing in Message, we now have a URL field
39 Days Ago
added eye view adjustment submesh to makeshift hazmat
39 Days Ago
set renderers properly in male bun wearable
39 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
39 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
39 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
39 Days Ago
mesh tweaks to male and female pants
39 Days Ago
Implemented new popup notif type
39 Days Ago
reverted boat unbeaching change
39 Days Ago
simplifying props prefabs, reducing amount of transforms
39 Days Ago
merge from main
39 Days Ago
Pretend gibs for barricade blocker, update to mani
39 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
39 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
39 Days Ago
simplifying props prefabs, reducing amount of transforms
39 Days Ago
simplifying props prefabs, reducing amount of transforms
39 Days Ago
Add default stencil state to skin shader
39 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
39 Days Ago
merge from button_colour_lod_fix
39 Days Ago
merge from conditional_hair_lod2s
39 Days Ago
merge from preview_player_white_eyes_fix
39 Days Ago
merge from relax_stringview
39 Days Ago
merge from amd_rendering_options_fix
39 Days Ago
merge from industrial_dlc
39 Days Ago
merge from saveloadout_popup_fix
39 Days Ago
merge from Deploy_Update
39 Days Ago
merge from swimming_footsteps_sfx_fix
39 Days Ago
merge from industrial_torch_viewmodel_lighting
39 Days Ago
merge from sleeper_wave_sfx_fix
39 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
39 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
39 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
39 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
39 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
40 Days Ago
merge from weaponinfopanel_nrefix
40 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)