155,424 Commits over 4,536 Days - 1.43cph!

42 Days Ago
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42 Days Ago
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42 Days Ago
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42 Days Ago
update prefab in scene, + airfield S2P
42 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
42 Days Ago
More cleaning
42 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
42 Days Ago
Merge from PMM
42 Days Ago
Merge from satellite_crash
42 Days Ago
Merge from UI
42 Days Ago
Pixel nudging
42 Days Ago
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42 Days Ago
Setup localization for all static text
42 Days Ago
texture update
42 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
42 Days Ago
Merge from cleani(u)p
42 Days Ago
Couple null changes
42 Days Ago
Fixed null check knackering markers
42 Days Ago
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42 Days Ago
merge from hackweek_sv_pie_menu
42 Days Ago
No longer allow opening custom pie menus if the inventory is already open
42 Days Ago
Major cleanup of all UI code
42 Days Ago
merge from main
42 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
42 Days Ago
Last weaks
42 Days Ago
merge from demos_shadow_fix
42 Days Ago
Phrases
42 Days Ago
merge from catapult_reloadtime_nerf
42 Days Ago
Catapult reload time increased to 6 seconds (was 3)
42 Days Ago
yup, more fixes
42 Days Ago
Fix for some shadows not working correctly in demos
42 Days Ago
More fixes & tweaks
42 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
42 Days Ago
car lift sounds :car: :elevator:
42 Days Ago
More fixes
42 Days Ago
Fix
42 Days Ago
control screen mostly done
42 Days Ago
Fuel / fuel block tweaks
42 Days Ago
merge from PlayerMaintainedMonuments
42 Days Ago
merge from gas_station_maintainables
42 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
42 Days Ago
Control screen wip
42 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
42 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
42 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
42 Days Ago
merge from PlayerMaintainedMonuments
42 Days Ago
merge from water_treatment_plant_maintainables
42 Days Ago
bot
42 Days Ago
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42 Days Ago
Merge from PlayerMaintainedMonuments