146,479 Commits over 4,444 Days - 1.37cph!

40 Days Ago
fixed positions for visuals
40 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
40 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
40 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
40 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
40 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
40 Days Ago
missed couple of texture files
40 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
40 Days Ago
Hooked kiosk poster sign textures back up
40 Days Ago
update manifest
40 Days Ago
updated protorype icon and .item prefab to link to proper icon now
40 Days Ago
Removed obsolete kiosk blockouts
40 Days Ago
Compile fixes
40 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
40 Days Ago
Restored FixCaret because looks like its still needed
40 Days Ago
added first pass of rentable kiosk c
40 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
40 Days Ago
Merge from main
40 Days Ago
merge from automated_testing
40 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
40 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
40 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
40 Days Ago
Relinked third parties using the TMP assembly
40 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
40 Days Ago
merge from main
40 Days Ago
merge from automated_testing
40 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
40 Days Ago
Merge from main
40 Days Ago
merge from toolbar_fixes
40 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
40 Days Ago
merge from main
40 Days Ago
merge toolbar_fixes
40 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
40 Days Ago
Refactor terrain alphamap to packed bools in bytes
40 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
40 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
40 Days Ago
Fixes for assigning guests
40 Days Ago
Add PickAFriend dialog to the apartment rent terminal
40 Days Ago
merge from lookingat_io_qol
40 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
40 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
40 Days Ago
merge from automated_testing/skins
40 Days Ago
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
40 Days Ago
Add minimum rent to apartment prefabs
40 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
40 Days Ago
Added 5 new skin tests
40 Days Ago
merge from main
41 Days Ago
▉▌█▄▍▇ ▋▉▉▆▆▊▋█
41 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
41 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema