155,494 Commits over 4,536 Days - 1.43cph!
Debug log time remaining and phase.
Tweaks
Update(tests): port unit test fix from child branch
Tests: ran PoolTests batch of unit tests
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Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
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syncvar_ornateframe_initialiser_fix -> main
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
Merge: from main
Random Editor crash seems to be gone on latest
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
final grid resolution set for rock sculpture
Clamp descent seconds so phase 2 is always full
Merge from PlayerMaintainedMonuments/powergrid
Rock sculpting pedestal - LODs
Merge from PlayerMaintainedMonuments
Update recycler offline english string
small gizmo and editor command fixes
Optim: use an over capacity segment to avoid segment churn
This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere.
Tests: AllocDeallocMTShortLived(32,False) perf test
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- Improved red recycler activation feedback
- Ran S2P
merge from menu_close_blur_fix
Alpha fitter tool for automated alpha map processing to replace holes
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Merge from satellite_crash
Satellite crash harvest and Satellite crate loot pass
jukebox
- updated emission lighting texture on the jukebox with refined pass
Added serialized name for animals
Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals
Added ai.renamelivestock convar
Support non-instanced terrain holes when using a unique mesh instead of holeshape
merge from PlayerMaintainedMonuments
Remove an unused 2mb texture from the chicken coop UI
Boilerplate for animal breeding, triggered via console commands for now
Better transition if animal starts moving while grazing is ending
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Jukebox - Updated textures, removed old textures, updated materials
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Nudge the air drop freq button over slightly
Merge from airfield_maintainable_features
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