145,488 Commits over 4,413 Days - 1.37cph!

38 Days Ago
Part 3
38 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
38 Days Ago
More beard setup
38 Days Ago
Fixed players being able to access TC through the vending machine
38 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
38 Days Ago
merge from fix_hover_loot_attachments -> main
38 Days Ago
merge from fix_privaddfriend_vis
38 Days Ago
add usedistance range check
38 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
38 Days Ago
merge from main
38 Days Ago
Short beard setup wip
38 Days Ago
merge from workshop_emission_intensity
38 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
38 Days Ago
merge from fix_cui_drabble_nre -> main
38 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
38 Days Ago
updated mortar animation idle pose
38 Days Ago
merge from fix_forceaddtoteam -> main
38 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
38 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
38 Days Ago
merge from fix_itemcontainer_take_leak -> main
38 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
38 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
38 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
38 Days Ago
Fix smoke grenade manager returns driving me crazy
38 Days Ago
transformchanged_cleanup -> main
38 Days Ago
Support food on corpses again
38 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
38 Days Ago
main -> vendingmachine_ui_refresh
38 Days Ago
transformchanged_cleanup -> main
38 Days Ago
Space
38 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
38 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
38 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
38 Days Ago
Add mortar deployment guide prefab
38 Days Ago
merge from mortar_prototype
38 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
38 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
38 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
38 Days Ago
- Deselect support - Format changes
38 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
38 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
38 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
38 Days Ago
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38 Days Ago
this probably fixes it
38 Days Ago
Merge from workbench_upgrades
38 Days Ago
industrial electric furnace - reduced AO to 512
38 Days Ago
io workbench visual point setup
38 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
38 Days Ago
Some setup on io.table.deployed
38 Days Ago
industrial electric furnace - rename material to on state