161,586 Commits over 4,597 Days - 1.46cph!

32 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
32 Days Ago
merge from livestock_animals/livestock_hotfixes
Rin
32 Days Ago
merge from rrp_ui_grabpass
Rin
32 Days Ago
merge from food_crafting_fix
Rin
32 Days Ago
merge from wild_animal_sell_adjust
Rin
32 Days Ago
merge from skim_fixes
Rin
32 Days Ago
merge from render_pipeline_testing
32 Days Ago
Moved the food category after electric in the crafting menu
32 Days Ago
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
32 Days Ago
merge from main
32 Days Ago
Right arm anim update on ROM
32 Days Ago
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33 Days Ago
Add RRP path for flare shader using correct light buffers
33 Days Ago
Merge from main
33 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
33 Days Ago
Converted the world setup prefab to be a hierarchy Much easier to modify and parse, works with unity search tools and doesn't lag our pc's with the world longest inspector Updated all of the scenes with a modified version of the world setup prefab so their should be no change in functionality (this mostly affected dev tests like the vine swinging map, travelling vendor map, etc) Disabling a component gameobject will now skip that procedural step, so deleting chunks of the setup should no longer be needed Deleted the old procedural map test tool, it's no longer needed due to this change Script for the conversions is at shelf 17387, not committed as it should only be needed once
33 Days Ago
Fixed incorrect mips and filtering on the sleeping bag compass pie menu icons Also did a little cleanup in SleepingBag.cs
33 Days Ago
Fix death screen appearing the first time you enter a server in softcore (you should be spawned straight to the beach on first join)
Rin
33 Days Ago
Fix not being able to research animal fence & gate via research table
33 Days Ago
Allow milk stacking if the skim timer is within 1m Allow milk skimming to work even if Server.foodSpoiling convar is off
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
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Rin
33 Days Ago
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Rin
33 Days Ago
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Rin
33 Days Ago
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Rin
33 Days Ago
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33 Days Ago
Tweak scrap heli dismount points so it doesnt always dismount you on the front
33 Days Ago
merge from main
34 Days Ago
Make cows actually line up with troughs to eat + play the correct animation Make a system so that we can align any animal with props without turn in place (maybe handy for cars mounting/unmounting?)
34 Days Ago
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
35 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
35 Days Ago
scrap king - updated texture atlases, meshes
35 Days Ago
Gun tests
35 Days Ago
Breakroom progress
35 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
35 Days Ago
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35 Days Ago
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35 Days Ago
fix vclouds still disappearing in cargo hold in brp
35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
Client tests are added to the CI test list
35 Days Ago
Fixed a bunch of failing tests
35 Days Ago
Randomised Room K WIP
35 Days Ago
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35 Days Ago
Cows outside of navmesh kill themselves like other AIs
35 Days Ago
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35 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors