155,484 Commits over 4,536 Days - 1.43cph!
final grid resolution set for rock sculpture
Clamp descent seconds so phase 2 is always full
Merge from PlayerMaintainedMonuments/powergrid
Rock sculpting pedestal - LODs
Merge from PlayerMaintainedMonuments
Update recycler offline english string
small gizmo and editor command fixes
Optim: use an over capacity segment to avoid segment churn
This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere.
Tests: AllocDeallocMTShortLived(32,False) perf test
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- Improved red recycler activation feedback
- Ran S2P
merge from menu_close_blur_fix
Alpha fitter tool for automated alpha map processing to replace holes
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Merge from satellite_crash
Satellite crash harvest and Satellite crate loot pass
jukebox
- updated emission lighting texture on the jukebox with refined pass
Added serialized name for animals
Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals
Added ai.renamelivestock convar
Support non-instanced terrain holes when using a unique mesh instead of holeshape
merge from PlayerMaintainedMonuments
Remove an unused 2mb texture from the chicken coop UI
Boilerplate for animal breeding, triggered via console commands for now
Better transition if animal starts moving while grazing is ending
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Jukebox - Updated textures, removed old textures, updated materials
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Nudge the air drop freq button over slightly
Merge from airfield_maintainable_features
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Clean up the airfield debug convars
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Fixed Pressbutton_compact animation not working
Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge
Enabled on both airfield terminals, triggered via a new button on the terminal
Switch Newtonsoft test to use Unity's test framework
Merge from PlayerMaintainedMonuments/powergrid
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
Livestock now gets saved, unlike other AI
This has caused massive problems in the past, so yolo I guess
FSM isn't saved/restored but we can probably get away with that