147,053 Commits over 4,444 Days - 1.38cph!

41 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
41 Days Ago
Merge from AnimationSubSystems
41 Days Ago
Revert playground
41 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
41 Days Ago
Compile fixes
41 Days Ago
Better node view
41 Days Ago
Better visualise handles of sub systems in the list view
41 Days Ago
Allowed binoculars to be placed on weapon racks
41 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
41 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
41 Days Ago
Reapplied changes to PlayerModelAnimationInspector
41 Days Ago
Smooth out aim dir for remote players
41 Days Ago
Don't allow non matching types in the sub system dropdown
41 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
41 Days Ago
Added another female/asian player seed
41 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
41 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
41 Days Ago
Mortar view model polish pass and entity updates
41 Days Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
41 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
41 Days Ago
merge from mortar_prototype
41 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
41 Days Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
41 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
41 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
41 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
41 Days Ago
supermarket freezer blockout
41 Days Ago
merge from mortar_prototype
41 Days Ago
added 3p upperbody state anim clips
41 Days Ago
updated 3p pickup & drop anim clip lengths
41 Days Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
41 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
41 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
41 Days Ago
Add one shot handles, blend IK back in after firing mortar
41 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
41 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
41 Days Ago
Codegen
41 Days Ago
merge from automated_testing
41 Days Ago
Fixed raiding tests CI filtering Test lists
41 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
41 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
41 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
41 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
41 Days Ago
merge from main
41 Days Ago
merge from main -> apartment_complex_monument
41 Days Ago
Fix compile error from non-existant namespace
41 Days Ago
merge from optimize_plant_lod_wind
41 Days Ago
Industrial Storage - tweaked gibs
41 Days Ago
Terrazo b texture set
41 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh