249,482 Commits over 3,959 Days - 2.63cph!

47 Days Ago
merge from main -> aux3
47 Days Ago
Actually set the player's position
47 Days Ago
Subtract merge from broken queue_improvements branch
47 Days Ago
Cherrypick menu loading screen change
47 Days Ago
Cherrypick code changes from queue_improvements onto new branch
47 Days Ago
player preview fixes
47 Days Ago
If we can't find a lobby - make one Use your own clothes
47 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
47 Days Ago
merge from queue_improvements -> aux3
47 Days Ago
Fix compile error by adding missing namespace
47 Days Ago
Fixed player spawn assignment Menu styling
47 Days Ago
Delete .private files
47 Days Ago
Undo the subtract
47 Days Ago
Additional spawn
47 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
47 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
47 Days Ago
Don't perform round loop spawner if we're the editor
47 Days Ago
Arena one map
47 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
47 Days Ago
Phase sounds
47 Days Ago
merge from main
47 Days Ago
Fixed HUD colors
47 Days Ago
UI styling
47 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
47 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
47 Days Ago
better gibs and saved better icon position
47 Days Ago
player_model prefab work
47 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
47 Days Ago
Remove now uneeded sound defs.
47 Days Ago
Start prep phase when enough players join Flow into combat
47 Days Ago
Fix double ifdef
47 Days Ago
Optimize by caching GJK simplexes when rasterizing obstacles
47 Days Ago
Refactor to remove duplication.
47 Days Ago
Show player count and required player count
47 Days Ago
Effects
47 Days Ago
vpk
47 Days Ago
Forgot to delete this
47 Days Ago
Update .gitattributes
47 Days Ago
Test arena map
47 Days Ago
Round UI, scene camera
47 Days Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
47 Days Ago
Show building blocked message in upgrade menu.
47 Days Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
47 Days Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
47 Days Ago
Fixed SceneInformation not saving SceneTags metadata
47 Days Ago
merge ice_sculpture -> main
47 Days Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
47 Days Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
47 Days Ago
Catapult projectiles cleanup
47 Days Ago
Added new ballista bolt items