134,577 Commits over 4,293 Days - 1.31cph!

2 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
2 Months Ago
More anchor and sail fixes
2 Months Ago
Anchor and sail fixes
2 Months Ago
Wrap the whole menu init sequence in a try/catch
2 Months Ago
Stop a null drop NRE bricking the whole Bootstrap sequence
2 Months Ago
Convert remaining blocks to vehicle large
2 Months Ago
2 Months Ago
More IO prefabs allowed on Vehicle Large layer
2 Months Ago
volume changes on floating city sounds
2 Months Ago
Update: Adopt Scientist2FSM to be aware of ghostship navmesh Need to double check aiming logic (sometiems they aim at the sky), and investigate how initial on-navmesh spawning is done. Also need to convert variant FSMs Tests: spawned ship navmesh offset and with a rotation. Ran around into different areas of the ship and rooms - they pursued
2 Months Ago
Remade solar panel collider using primitives
2 Months Ago
Set most IO prefabs as deployable on vehicle large layer
2 Months Ago
matrix textures & updated box prefab with example matrix model
2 Months Ago
Tweaked the medium battery mesh collider so it can be convex
2 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
2 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
2 Months Ago
ambience sounds added to every barge and walkway on the floating cities
2 Months Ago
merge from main
2 Months Ago
First initial test for explosives component box
2 Months Ago
- Apply root motion (not needed but helps rule things out) - Setup correct reload time on the front turrets
2 Months Ago
Reorient the front point pivot
2 Months Ago
Steering wheel prefab cleanup
2 Months Ago
reduced triangles->vertices/indices processing by roughly half by making Triangles/EdgeKeys readonly struct and only calculating the hash once on creation, done in parallel when they're created and reduces the overhead in the single-thread processing stage
2 Months Ago
Fixed position offset on the front turret
2 Months Ago
- Fixed scuffed clamping on the front turret seat - Use tickrate for lerping (cant use deltatime since im predicting)
2 Months Ago
improved triangles->indices generation performance a bit, mainly trying to make it somewhat readable
2 Months Ago
edited eoka pose and python deploy anims and reduced eoka idle clip range so the anim loops correctly
2 Months Ago
merge from boat_building
2 Months Ago
Fixed realm removes after object rework
2 Months Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
2 Months Ago
sped up marching cube triangle generation by 10x by using local list batches with IJobParallelForBatch to reduce NativeList<>.ParallelWriter locking adds (~0.35ms -> ~0.05ms)
2 Months Ago
First iteration of balloon text and colour changing menu - Only added to circle balloon for testing and iteration
2 Months Ago
test mesh add
2 Months Ago
merge from server_occlusion_height_fix
2 Months Ago
Indirectly iterate modifiers with separate list of modifier types that servers as history
2 Months Ago
Animation pass on the rear 50cal
2 Months Ago
Update: serverocclusiondebug - clarify what invalid grid means Now explicitly saying that server occlusion treats path with one or more invalid grid positions as unblocked Tests: none, trivial change
2 Months Ago
Bugfix: server occlusion - skip occlusion for players outside of the occlusion grid Tests: checked occlusion between y:90 and y:110 - previously would stutter(OcclusionV1) or would occlude(OcclusionV2). Tested hiding behind a hill - still works
2 Months Ago
part 2
2 Months Ago
texture and material updates
2 Months Ago
added fuse burn mesh to cannon to allow darkening of the fuse as it burns.
2 Months Ago
merge from main
2 Months Ago
cleanup
2 Months Ago
deployable easel
2 Months Ago
trying to make sense of shit code I wrote a year ago
2 Months Ago
edited 3p chainsaw harvesting anim and reset tranlation in its entity
2 Months Ago
Fix client compile error
2 Months Ago
atlas A textures and mat
2 Months Ago
merge from green_hazmat
2 Months Ago
merge from storepage_fixes