133,898 Commits over 4,262 Days - 1.31cph!

43 Days Ago
merge from fix_colourpicker_gradient -> main
43 Days Ago
Fixed broken drone phrase
43 Days Ago
Fix colourpicker not adjusting to linear colour space
43 Days Ago
Rverted a bunch of the stomped drone changes
43 Days Ago
boat engines don't apply force when boat isn't in water
43 Days Ago
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43 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
43 Days Ago
Fix merge conflicts
43 Days Ago
Merge from horse_medsyringe_healing
43 Days Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
43 Days Ago
merge from hackweek_automatedtesting
43 Days Ago
Added commands to print the test list in a readable format Code cleanup
43 Days Ago
main -> vendor_ui_drone_accessibility
43 Days Ago
Fix prediction NRE for NPCVendingMachines
43 Days Ago
Roadsign jacket LODs + fixed normals
43 Days Ago
merge from bot_exec
43 Days Ago
removed scrap costs from softcore workbenchs
43 Days Ago
restore WB tax reductions codegen
43 Days Ago
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43 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
43 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
43 Days Ago
Added a test spawning and killing all entities, looking for NREs
43 Days Ago
Normal fix on coffecan helmet repose
43 Days Ago
merge from main
43 Days Ago
No need to cache saild wind blocked status if not lowered
43 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
43 Days Ago
save++ network++
43 Days Ago
Compile fix
43 Days Ago
merge from garage_door_2k
43 Days Ago
merge from computerstation_cap_fix
43 Days Ago
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43 Days Ago
merge from marker_teleport_from_server
43 Days Ago
merge from boat_better_shallow_water_behaviour
43 Days Ago
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43 Days Ago
Allow mummy mask in conveyor filters
43 Days Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
43 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
43 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
43 Days Ago
merge from naval_update
43 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
43 Days Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
43 Days Ago
Boat-shape scoring initial testing
43 Days Ago
merge from Sail_Minigun_desc
44 Days Ago
Boots LODs
44 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
44 Days Ago
Fixed radiation zones not disabling after players leave area
44 Days Ago
Merge from puzzle_reset_changes
44 Days Ago
merge from floating_cities
44 Days Ago
Subtract 135644
44 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix