192,967 Commits over 4,049 Days - 1.99cph!

40 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
40 Days Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
40 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
40 Days Ago
Plugged new AO map into material slot (bolt rifle)
40 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
40 Days Ago
merge from 101745 - weapon_tool_ao_fixes
40 Days Ago
Gesture experimentation
40 Days Ago
Pickaxe - added AO texture to the material
40 Days Ago
Texture update desal tanks
40 Days Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
40 Days Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
40 Days Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
40 Days Ago
LOD0 Updates/Textures Desal Tanks
40 Days Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
40 Days Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
40 Days Ago
Fix croc speeding up suddenly when moving after intimidation
40 Days Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
40 Days Ago
updated vertical slice loadout
40 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
40 Days Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
40 Days Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
40 Days Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
40 Days Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
40 Days Ago
Incapacitate dart now requires snake venom for crafting
40 Days Ago
Updated Water Treatment Tank Materials and Textures
40 Days Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
40 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
40 Days Ago
zigg scene hierarchy cleanup
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from snakes
40 Days Ago
Fixed viewmodel arms not getting tinted
40 Days Ago
Added ping leeway to GetReactionTime calculation
40 Days Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
40 Days Ago
Merge from snakes
40 Days Ago
Merge from main
40 Days Ago
Undo accidental changes
40 Days Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
40 Days Ago
zigg jungle overgwrowth progress
40 Days Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
40 Days Ago
Snake corpse. Spawn corpse.
40 Days Ago
Additional fixes for Metal API
40 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
40 Days Ago
Added placeholder snake venom item
40 Days Ago
Remove some debug spam
40 Days Ago
Reaction time and chance to reposition tweaks
40 Days Ago
lerp direction changes rather than straight setting
40 Days Ago
Tweaked boomerang return arc
40 Days Ago
Merge from jungle_update
40 Days Ago
Fixed look rotation zero error on server projectiles
40 Days Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor