249,482 Commits over 3,959 Days - 2.63cph!

46 Days Ago
update particle rework scene
46 Days Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
46 Days Ago
Pool for menu options
46 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
46 Days Ago
Fix compile error in none.
46 Days Ago
Remove some randomly added Usings
46 Days Ago
Remove redundant check
46 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
46 Days Ago
Additional checks
46 Days Ago
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46 Days Ago
Ice shader tessellation with phong and bezier smoothing options
46 Days Ago
Merge from main (keeping main changes to external wall prefabs)
46 Days Ago
Don't show on default 5.56
46 Days Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
46 Days Ago
Leaderboard backup, run #15701
46 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
46 Days Ago
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
46 Days Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
46 Days Ago
Fixed reconnect command Set _ownerid before lobby owner transfer as well and pre-empt owner data change Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044) Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting Better handling for root network accessor
46 Days Ago
Merge from oxygen_qol_tweaks
46 Days Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
46 Days Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
46 Days Ago
Merge from main
46 Days Ago
Merge from launcher reload bug
46 Days Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
46 Days Ago
Merge from modding_prefabs
46 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
46 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
46 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
46 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
46 Days Ago
Weapon case LOD adjustment and texture fix
46 Days Ago
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
46 Days Ago
Update path of build-shaders, upload all shaders as artifacts
46 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update shaders, might get stumped with AO changes but i'll just build them back
47 Days Ago
Merge from main
47 Days Ago
forgot a file
47 Days Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
47 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
47 Days Ago
Setup default text
47 Days Ago
- Got recent transactions displaying - Fixed index
47 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
47 Days Ago
main -> vendingmachine_transaction_history
47 Days Ago
radiation_cube_support -> main
47 Days Ago
Removed logs
47 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
47 Days Ago
Proper feedback if we're looking for a game
47 Days Ago
Hold the weapon in hold bone if we're proxy
47 Days Ago
This works I guess?
47 Days Ago
Female skinset setup
47 Days Ago
Make spawnpoint assignment deterministic